Kind of surprised there aren't any comments on the shared ingot and nugget recipes between the different metallurgists.
Kind of surprised there aren't any comments on the shared ingot and nugget recipes between the different metallurgists.
One more comment for today - it would seem to me that at some point (meaning class rank equal to or exceeding recipe rank - pick a number 5/10 ranks, I don't care) that recipes suggesting that upper tier support would help, would no longer apply. I've had recipes 15 ranks below me almost fail because I didn't run or tele to Gridania to get T3 support. It's ridiculous to have to get support for, say buffalo leather @ R46, which, incidently, I got 8 SP per synth.
Also, those leve's requiring upper tier support in cities where it's not available should be moved or removed.
Didn't really have a lot of time to read the entire thread to see what all has been said, so I'll just mention my expectations to be fixed as support towards those that have already been said:
1.) A more practical order of recipes. Completed gear should not have a rank cap lower than the materials needed. For instance if a piece of armor is a rank 10 recipe, then all the mats needed should be lower rank recipes, and that includes materials from other DoH classes. I understand the idea of depending on other crafters, but I'm sure not everyone will want to raise every crafting job to 50 considering how long it is taking me just to get one rank. That being said, if Im making armor thats rank 20 and it needs materials from a different craft, I want that material to also be 20 or less. Now say once I start getting in the 30s or 40s, I may not actually bother to keep sub crafts up to par, but at least I will know that if I need to make a rank 40 armor, the materials I need will be rank 40 or less.
2) As stated above, it seems to take a long while to get a DoH class up, not as fast as a DoW or DoM seems to rank up. I feel like the amount of skill points rewarded for a synth should increase by a percentage based on current rank and the rank of the recipe. Getting 500 skill for a recipe 6-7 ranks above me at rank 26 seems small for the higher risk of a fail.
3) I want a definitive description of what Control, Craftsmanship, Mag. Craftsmanship, Gathering, Output, and Perception actually do. I don't mind a challenge, but I also can't stand hidden stats where it is still a guess as to what they do. Not to mention of what part the basic attributes like STR, MND, INT, etc play as a crafter. This is all right now just done with theorycrafting, which is becoming more annoying and boring than making crafting fun. I would also like some sort of clue as to whether a recipe would benefit more from using a primary or secondary tool as well as if a recipe is a Mag. Craft or Craft.
4) More diverse crafting gear with more options. I seem to be using more crafting gear that favors all DoH & DoL rather than gear that favors specific classes.
Agreed. Ive had times i almost fail a r12 recipe at r50 because i didn't have the support. pretty rediculous.One more comment for today - it would seem to me that at some point (meaning class rank equal to or exceeding recipe rank - pick a number 5/10 ranks, I don't care) that recipes suggesting that upper tier support would help, would no longer apply. I've had recipes 15 ranks below me almost fail because I didn't run or tele to Gridania to get T3 support. It's ridiculous to have to get support for, say buffalo leather @ R46, which, incidently, I got 8 SP per synth.
Also, those leve's requiring upper tier support in cities where it's not available should be moved or removed.
1.dont use rapid synth if you dont know what you are doing.Back to the game only two days, and I'm already so sick and tired of crafting being such random bullsh*t. How a synth can continue to blow up and fail nearly at the same rate it did 5 ranks ago is beyond me. How I can synth 5 items in a row with tons of durability left over, and the next synth have it fail 7 times in a row for no good reason, not even getting to 50% completion. Or how 6 synths in a row decide to go unstable, chaotic, and sometime unstable twice ><. Or how I fail at repairs for items I could make 10 ranks ago ><. What about 100+ quality loss on a chaotic, or 30+% durability hit? A bit steep I'd say ><
I have very good crafting gear, always get support when I can, and generally use good food. It's just so annoying there is little direct correlation, in many respects, with rank and ability vs the synth.
Please, please fix this.
Also, would you fix Perfection and Flawlessness, the latter of which is totally broken, as far as I can see.
2.control decides stability, besides we got abilities for that case.
3.learn about synthesis or let it be.
I really hadn't had many issues with failing a craft. A lot of times I craft without even using support and still have a high success rate. My wish is that they bring back +2 and +3 HQ items.
[center]
yea man.... fail. this was an issue of 1year 7months+ ago
I don't really see what the issue is. If a craft takes a sub craft, level the subcraft. Do you complain when you have to level CNJ to 15 so that you can be a PLD?
Honestly my only complaint about crafting is that there are no quests after 36. I mean how lazy is that?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.