But you said crafting is always a gamble >.>. Same thing as always random to me. Crafting shouldn't be a complete 'try your luck' game. And like Jinko said, skills shouldn't 'randomly' appear, they should be there until you use them. Randomness of ability testing skill? We're more likely to use them once they pop up since we may not see it again. RNG controls that too... If i took the time to rank up a crafting class, gather the marks and get the skill, I should see that skill available through the whole synth until I am ready to use it.

Biggest temp fix they can and should do with the current crafting is add touch up to materials, parts, and food, and make the skills you set available until you use them.