I don't believe in casinos.



I don't believe in casinos.



But you said crafting is always a gamble >.>. Same thing as always random to me. Crafting shouldn't be a complete 'try your luck' game. And like Jinko said, skills shouldn't 'randomly' appear, they should be there until you use them. Randomness of ability testing skill? We're more likely to use them once they pop up since we may not see it again. RNG controls that too... If i took the time to rank up a crafting class, gather the marks and get the skill, I should see that skill available through the whole synth until I am ready to use it.
Biggest temp fix they can and should do with the current crafting is add touch up to materials, parts, and food, and make the skills you set available until you use them.



It isn't a casino, which would be truly random. How many times do you fail a synth that you have stacked in your favor with abilities you have learned and equipped? Nothing is perfect. 100% success in this game And we do have some control over the 'fate' of the synth based on the actions we choose that are just standard, rapid, etc as well. The randomness of the abilities showing up is a test of skill because you must do your best with what you are given; provided the situation at hand. Allowing all your abilities at the beginning would make crafting even more dull. It would only be like the same three clicks repeatedly, and then done. Is that really what you want? We might as well go back to insta-craft if that's your desires. I mean, what skill is there to be had with all your best abilities always ready for you at any given time? All that proves is you ranked up a class, got an ability, and now you spam it in a boring synthesis rotation.But you said crafting is always a gamble >.>. Same thing as always random to me. Crafting shouldn't be a complete 'try your luck' game. And like Jinko said, skills shouldn't 'randomly' appear, they should be there until you use them. Randomness of ability testing skill? We're more likely to use them once they pop up since we may not see it again. RNG controls that too... If i took the time to rank up a crafting class, gather the marks and get the skill, I should see that skill available through the whole synth until I am ready to use it.
Biggest temp fix they can and should do with the current crafting is add touch up to materials, parts, and food, and make the skills you set available until you use them.
Also, as far as touch up goes for materials, I would agree with you as long as that item being made does not stack past itself. I think the idea behind 'touch up' is detailing a precious item, mainly finished items. If they made a cake that could only be 1 in a stack, I would say that should have touch up. However, touch up does not make much sense on several items being made. How can you focus detail on 6 tuna miqa'bobs? Then you have the argument of single item synths that are food or materials, etc...but how do you touch up a stuffed cabbage? You can't put icing decoration or something. Then from a realism standpoint, that doesn't make much sense either.
Edit: I agree that abilities should do what they are supposed to do and not be broken. It's enough that they are random to get in your ability pool in the first place. The effect of the abilities shouldn't be random too.
Last edited by Eldaena; 05-08-2011 at 11:38 PM.



If i spent the hard earned marks to get those skills, ranking up multiple classes to get them, then yes that is what I, and I am sure others, want. People have already testified that most of these skills dont do jack shit anyways, me being one of them. Perfection may be the only skill worth getting. there is no test of skill. you select an action and hope the RNG gods dont hate you. There are plain broken recipes too, like fleece which has a big easy factor to creating it, even if its the whole 10 ranks above you.
The whole thing is broken, random, and very much needs to be worked on.
If i spent the hard earned marks to get those skills, ranking up multiple classes to get them, then yes that is what I, and I am sure others, want. People have already testified that most of these skills dont do jack shit anyways, me being one of them. Perfection may be the only skill worth getting. there is no test of skill. you select an action and hope the RNG gods dont hate you. There are plain broken recipes too, like fleece which has a big easy factor to creating it, even if its the whole 10 ranks above you.
more, sooooo.
The whole thing is broken, random, and very much needs to be worked on.
I dont really know how random it is, truth is, if you have the trainings, and skills, and are using the right type of crafting, its generally pretty easy to craft anything within 5 levels of you. I like more exp and harder synths, so i aim for things 7-9 levels higher, some seem harder than others, but i dont rock a magic craftsmanship set, sooooo.
Im just saying, if your really saying that you cant win most of the time with the right levels and stats, i have to disagree, oh yeah sometimes i get screwed, but majority of the time, definitely not.
The worse parts is early on when guild marks were rare and you couldnt get the reccomended teachings, that would often lead to fails, but now you get marks a lot
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