Honestly, this rotation is good and all but its weakness is situational events. At best, it helps you understand what your priorities are but take it with a big grain of salt.

I've been testing this rotation, specifically the ID chain that culminates with Chaos Trust and isn't always a for sure land/activate. Some bosses have retarded hit boxes and even though you're on their asses, it may not register. Hell, heavy thrust does this pretty damn frequently. It's a joke. ^^;

Kind of brings me back to what I've been thinking since Beta, the skills and their rotations/combos seem very poorly thought out. There's so many skills and so many quirks with them that they seem almost worthless wasting your time using all of them, especially with GCD being what it is. GAH! Anyway, finding the most optimal and realistic rotation is sure to take some trial and error--honestly.