Page 5 of 584 FirstFirst ... 3 4 5 6 7 15 55 105 505 ... LastLast
Results 41 to 50 of 6139

Hybrid View

  1. #1
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aramaki View Post
    So much text...
    On another note which cross-class skills should I have at 50?
    IMO, the absolutely necessary ones are Internal Release and Mercy Stroke. Fracture used to be up here and could still be useful in some fights and depending on your SS (you would need really really high skill speed for it to be useful as a filler)

    But after that I aim for survivability, Foresight/Second Wind/Bloodbath is my personal set.

    I've seen some people get Mantra, eh its okay, I personally won't level MNK to 41 or so for it..

    Haymaker/featherfoot, dunno if its worth the trouble waiting for dodge procs i mean how often do you have the boss on you in a raid..
    (0)

  2. #2
    Player
    Valus's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Valus Beoulve
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Is 11 skill speed really better than 8 determination? The updated BiS list in first post says Hero's Earrings of Slaying is best...I would have thought Allagan Earrings of Maiming are better.
    (0)

  3. #3
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Valus View Post
    Is 11 skill speed really better than 8 determination? The updated BiS list in first post says Hero's Earrings of Slaying is best...I would have thought Allagan Earrings of Maiming are better.
    For BiS, you're taking into account the secondary stats reached for ALL pieces, not just one at a time. I'm assuming that the other secondaries outweigh skill speed, when looking at them all together.

    Best in Slot does not mean "best individual item in slot", it means "individual item as part of best possible gear set".

    Really, Best in Slot isn't a very good way to put it. We should simply be thinking about best gear sets, this may alleviate a lot of people's confusion about whether they should upgrade even if a piece is not BiS (you should).
    (0)
    Last edited by JetBrooks; 01-04-2014 at 02:58 AM.

  4. #4
    Player
    Ithorien's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Isa Ithorien
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by JetBrooks View Post
    For BiS, you're taking into account the secondary stats reached for ALL pieces, not just one at a time. I'm assuming that the other secondaries outweigh skill speed, when looking at them all together.

    Best in Slot does not mean "best individual item in slot", it means "individual item as part of best possible gear set".

    Really, Best in Slot isn't a very good way to put it. We should simply be thinking about best gear sets, this may alleviate a lot of people's confusion about whether they should upgrade even if a piece is not BiS (you should).
    BiS should really mean "Best in set", alluding that item is best in a slot in one specific gearset.
    (0)

  5. #5
    Player
    Vegito's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Shane Falco
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Valus View Post
    Is 11 skill speed really better than 8 determination? The updated BiS list in first post says Hero's Earrings of Slaying is best...I would have thought Allagan Earrings of Maiming are better.
    EMX also stated a couple of pages ago that Det seems to be underrated. Since no one can accurately weigh Dete, there won't be a true BiS until that happens. All that really matters for now is to come up with a gear set around the accuracy cap. Personally I'm going for Det over SS since I believe in more burst and TP conservation. Whether you go Determ or SS, you won't be significantly behind the other.

    - Forgot to add: The only other way to determine the true BiS is to have multiple people have multiple gear sets and run long ass parses uses Det and SS.
    (0)
    Last edited by Vegito; 01-04-2014 at 09:46 AM.

  6. #6
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    So whats the actual DPS loss if I still use the old rotation of HT-Ph-IR-Dis-CT-TTT-Ht-Ph-TTT-TTT instead of the new rotation of HT-ID-Dis-CT-Ph-TTT-HT-TTT-Ph-ID-Dis-CT-HT-TTT-Ph-TTT?
    (0)

  7. #7
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CitizenKing View Post
    So whats the actual DPS loss if I still use the old rotation of HT-Ph-IR-Dis-CT-TTT-Ht-Ph-TTT-TTT instead of the new rotation of HT-ID-Dis-CT-Ph-TTT-HT-TTT-Ph-ID-Dis-CT-HT-TTT-Ph-TTT?
    Not sure on the stat, but we pretty much only used Fracture as a way to avoid clipping Chaos Thrust. It was the most amount of DPS without the risk of clipping. Now that it's okay to clip, we can do the new best rotation, which would have been the best in the first place, without worrying about clipping and losing DPS. It's also very nice to execute, once you get used to it.
    (0)

  8. #8
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by JetBrooks View Post
    Not sure on the stat, but we pretty much only used Fracture as a way to avoid clipping Chaos Thrust. It was the most amount of DPS without the risk of clipping. Now that it's okay to clip, we can do the new best rotation, which would have been the best in the first place, without worrying about clipping and losing DPS. It's also very nice to execute, once you get used to it.
    What does Fracture have to do with my question? I'm curious about the actual % DPS gain for using the more complicated H IDC P TTT H TTT P IDC H TTT P TTT combo over the simpler H P IDC TTT H P TTT TTT combo?
    (0)

  9. #9
    Player
    MissusStick's Avatar
    Join Date
    Feb 2014
    Posts
    8
    Character
    Missus Stick
    World
    Behemoth
    Main Class
    Lancer Lv 50

    phlebotomize

    I have found putting phlebotomize directly after heavy thrust actually produces more damage than after chaos thrust combo. a large portion of that damage comes from the DOT. The chaos thrust combo is a solid 7 -7.5 seconds long. that's at least 2 ticks of 50 ptoency you are losing out on by putting it after the chaos thrust combo. It's also far easier than keeping track of 3 buffs instead of just 2. It does put chaos thrust back almost a whole tick, which would be probably about 25 potency, made up for in the early phlebo. I am confident this raises dps.

    also disembowel is not a +10% damage as you have listed in your DOT section. it reduces piercing resistance by 10%, not knowing what the mob's piercing resistance is, this can either be a large dps increase or a very small one. This too, also increases the priority of phlebo above the disembowel combo.
    (0)
    Last edited by MissusStick; 02-24-2014 at 03:17 AM.

  10. #10
    Player
    Exa_Jyn's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Exa Jyn
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MissusStick View Post
    I have found putting phlebotomize directly after heavy thrust actually produces more damage than after chaos thrust combo. a large portion of that damage comes from the DOT. The chaos thrust combo is a solid 7 -7.5 seconds long. that's at least 2 ticks of 50 ptoency you are losing out on by putting it after the chaos thrust combo. It's also far easier than keeping track of 3 buffs instead of just 2. It does put chaos thrust back almost a whole tick, which would be probably about 25 potency, made up for in the early phlebo. I am confident this raises dps.
    The damage of your Attack/Combo/DoT is determined by your stat-values AT EXECUTION. If you have 15% +dmg from HT when you hit Phlebotomize, that +15%dmg will apply to you initial hit and the entire DoT. Your DoT will not get weaker when HT drops.


    Quote Originally Posted by MissusStick View Post
    also disembowel is not a +10% damage as you have listed in your DOT section. it reduces piercing resistance by 10%, not knowing what the mob's piercing resistance is, this can either be a large dps increase or a very small one. This too, also increases the priority of phlebo above the disembowel combo.
    If all your damage (excl. DoTs) is piercing, then a 10% reduction in piercing resistance is effectively a 10% increase of all your damage. Afaik this works 1:1, I'm sure it's been tested and the calculations in this thread are all along these lines: Disembowel + Attack = Attack *1.1


    @VaShawn: 10k seals are easily farmed. I am constantly getting them topped up just from weekly WP/AK and selling the greens at the Grand Company Supply Quests NPC.
    (0)

Page 5 of 584 FirstFirst ... 3 4 5 6 7 15 55 105 505 ... LastLast

Tags for this Thread