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  1. #1
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    This is ok as long as its temporary.

    2 weeks from now when everything is sorted out and 50% of the players move on @ charging day, it better be removed.
    (32)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arkine View Post
    This is ok as long as its temporary.

    2 weeks from now when everything is sorted out and 50% of the players move on @ charging day, it better be removed.

    Why? There is no benefit to removing it and every benefit to keep it.

    I love how all the unwanted players come crying out of the woodwork when they are forced to stop their misbehavior. ^_^
    (2)

  3. #3
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arkine View Post
    This is ok as long as its temporary.

    2 weeks from now when everything is sorted out and 50% of the players move on @ charging day, it better be removed.
    Can you explain your reasoning? Why would anyone ever want this removed?
    (1)

  4. #4
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Quote Originally Posted by Amnesia View Post
    Can you explain your reasoning? Why would anyone ever want this removed?
    Very simply. There are some mobs now - on rather long timers, FC's could use a single mule in each relevant area, so they'd be able to know if the boss spawned in the FC's downtime. Which would mean - that knowing if the spawn was down, the mob could be ignored for a period of time.

    Given there's only a few (zones - two bosses currently) that are important at the moment, this usage is somewhat limited at the moment, but given SE's propensity for bosses of this modus operandi, I expect to see more and more important ones in the forseeable future.
    (3)

  5. #5
    Player
    Lythium's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Pilwick Grizmo
    World
    Exodus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Gabriel_Mourningwood View Post
    Very simply. There are some mobs now - on rather long timers, FC's could use a single mule in each relevant area, so they'd be able to know if the boss spawned in the FC's downtime. Which would mean - that knowing if the spawn was down, the mob could be ignored for a period of time.

    Given there's only a few (zones - two bosses currently) that are important at the moment, this usage is somewhat limited at the moment, but given SE's propensity for bosses of this modus operandi, I expect to see more and more important ones in the forseeable future.
    So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?

    Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.
    (1)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Quote Originally Posted by Lythium View Post
    So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?

    Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.
    Okay - scenario: FC as a whole goes to bed. Be that at 11pm, 1am 3am. Whatever. People with mule would leave mule in area, and filter chats so that they'd see if certain spawns happened or not. Game starts up when people start waking up/logging in - mule owner would be able to say: "Aye - this spawned last night or nay - no spawn, expect a pop today".

    Fairly common practice when dealing with stuff that has a very extended repop - you can't just zone in for certain FATES to see if they are up when they're on a 2 day cycle. Was done fairly heavily in XI too.

    To be honest, the whole deal with afk'ers was a problem when the server capacity issue was a major problem (when logging out meant you were almost guaranteed to be unable to get back in). Now that it's being dealt with - and will become less of an issue when subscriptions hit - the "need" for this feature is a bit late, and now is a punishment to organised FC's.

    Edit: All that will happen now is that people will leave macro's running on a keyboard every 20 minutes or so, or leave themselves running against a wall for their mules.
    (5)
    Last edited by Gabriel_Mourningwood; 09-13-2013 at 01:29 AM.

  7. #7
    Player
    Kazahashi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gabriel_Mourningwood View Post
    your scenario
    This isn't XI....another problem with the player base is just that. "XI did this, why can't this game?"

    No.

    Again, another example, WoW, has an auto-logout....rare mobs spawn that drop super rare mounts....they have a cooldown of pretty damn long....I've AFK timed out and come back to see the monsters corpse. Is that Blizzard punishing me? No, it's not, it's there for the rest of the community so they can play too.

    Is it that hard to not be selfish anymore in this world?
    (3)

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Quote Originally Posted by Kazahashi View Post
    This isn't XI....another problem with the player base is just that. "XI did this, why can't this game?"

    No.

    Again, another example, WoW, has an auto-logout....rare mobs spawn that drop super rare mounts....they have a cooldown of pretty damn long....I've AFK timed out and come back to see the monsters corpse. Is that Blizzard punishing me? No, it's not, it's there for the rest of the community so they can play too.

    Is it that hard to not be selfish anymore in this world?
    I'm sorry - I was under the impression that having the whole FC log out, and leaving a couple of mules up instead of lots of players idling overnight was in fact fairly considerate.

    And I too played WoW. There were ways to disable the auto-afk. Not that there were any mobs in late game WoW that were world spawns that would require a concerted effort from a Guild to down. Nice, but sadly flawed analogy.

    Secondly - when there are events similar to the HNM's in XI, with similar mechanics for spawning, is it any wonder that people will at least try and maintain a watch on them?

    Or were you just being rude for the sake of it now? Different game perhaps, but given that the similarities in some cases are more than passing, you might learn a little graciousness when people handle things as they did previously.
    (4)