I can go either way on the hubs, though I do know it would bring back a couple of people I know who left XIV if they turned out to be similar to WoW's quest hubs. My main thing, as you can tell, is more on the class design side.I think we should stop looking at Tanaka's foibles with FFXI and instead look at his successes with FFXIV, which were all mainly in response to his prior mistakes. From my perspective, Tanaka seemed to be taking FFXIV somewhere new and exciting. I don't know about you, but quest hubs just don't fascinate me as much as the rest of the populace.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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