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  1. #321
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Assuming where? It was explicitly stated that they have a lead battle designer and that Yoshida wanted to get him to post some info for us in his next letter.
    I think your getting a bit two in-dept, my comment is about multiple vs one pieces of development at a time, and mistakes can occur through multi tasking nothing more, and that a linear approach would be better for them one thing at a time rather serving up half cooked meals everywhere.

    Quote Originally Posted by Xmbei View Post
    What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
    So basically an auto command, it will basically spam that one attack until you cancel it. You could easily macro that and just put /wait for stamina and cool-downs consideration, though of course it wouldn't be infinite with the macro but less presses through the encounter.
    (0)

  2. #322
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xmbei View Post
    What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
    this in itself why the auto-attack worries me. it could be done this way and could be implemented just fine, but they could just as easily remove all 0 sp abilities and only have a single basic attack. we are just having to sit and hope that the way it is implemented is enjoyable and does not take away from the gameplay.

    i would rather sit and hit 1 2 3 for basic attacks than i would have things like pummel/heavy strike/fulrry removed and replaced with a single attack. that's why i say i am going to sit and wait until it gets implemented to make my final decision.
    (0)


    http://crystalknights.guildwork.com/

  3. #323
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Joeking View Post
    I think your getting a bit two in-dept, my comment is about multiple vs one pieces of development at a time, and mistakes can occur through multi tasking nothing more, and that a linear approach would be better for them one thing at a time rather serving up half cooked meals everywhere.
    Your posts are very vague and your comments are a bit too far removed from what you're quoting for a connection to easily be made, besides the fact that a linear approach means exactly what the two words mean...you approach it in a line...which means absolutely nothing and leaves a lot of inference to the reader.

    Different people within the FFXIV team work on different things. Therefore focusing on one area of the game to improve at a time is no different than developing all areas of the game at the same time. The only difference is the pacing of the release. That is the only thing I have been saying this entire time, please stop taking it out of context and inferring my opinion from a statement.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #324
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I am not wanting to have to macro basic attack's, I shouldn't have to do that...
    (0)
    Xeto Milanti Bei

  5. #325
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xmbei View Post
    What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
    Heavy is a skill you almost never want to hit repeatedly after you get flurry
    pummel is best used sparingly when you need a lot of tp, but dont want to commit to a heavy-flurry combo
    light strike is mainly used 1/10 seconds to maintain evasion up when tanking
    flurry you generally would only want to do like 2 or 3 times, because you will have tp by then.

    not to mention if you use feint, you could at any time decide to break any combo to get the extra damage.

    Then the whole positional combat comes into play, avoiding tp moves, which require you to move in battle, or sustain damage/debuffs.

    if it just toggled on it would not even make sense.

    Take a look at most peoples basic playstyles and you see they generally cant afford to/or should not be spamming one button. The reason people think they have to is because they are used to basic attacks having little value, whereas in this game they are actually pretty important.
    (3)
    Last edited by Physic; 05-09-2011 at 03:19 PM.

  6. #326
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    well thank you for telling me how to play... Again that is not what my point is... You can't even reability the 1 key it is set no matter what... I am stating I hate the button mashing, Also the delay in command recognition is bad... We can still have a strategic combat system. again I state I am going to wait to hear from the battle project leader and it is released before I start assuming and bashing a system yet to be implemented
    (0)
    Xeto Milanti Bei

  7. #327
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Xmbei View Post
    well thank you for telling me how to play... Again that is not what my point is... You can't even reability the 1 key it is set no matter what... I am stating I hate the button mashing, Also the delay in command recognition is bad... We can still have a strategic combat system. again I state I am going to wait to hear from the battle project leader and it is released before I start assuming and bashing a system yet to be implemented
    He...just explained to you that you're not supposed to be mashing the 1 key .=.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #328
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xmbei View Post
    well thank you for telling me how to play... Again that is not what my point is... You can't even reability the 1 key it is set no matter what... I am stating I hate the button mashing, Also the delay in command recognition is bad... We can still have a strategic combat system. again I state I am going to wait to hear from the battle project leader and it is released before I start assuming and bashing a system yet to be implemented
    No offense intended, its likely that it wont even matter in some weeks, but just to make it clear, it isnt so much using one button that you dislike, but having to press any sequence of buttons so often, You would rather only have to press buttons once in awhile, for big moves? is that basically what your saying?

    Thats fine, thats just a difference of opinion then, because i would rather have more involved combat where every action serves a purpose, and i am often doing a lot of different things based on the situation. Its just a style choice difference then.

    edit btw you can move the one key, you just have to swap it with a skill already on your bar. im not sure if that matters to you though, heh
    (2)

  9. #329
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Yes, thank you. Luckily I don't only just hit the 1 key but to reintiate an attack I have to hit 1 for heavy strike so I can do something else... Majority of those other 0 skill point basic attacks require you to hit the 1 key to even be able to use them, "you can only use pummel after heavy strike or pummel" "you can only use flurry after heavy strike or flurry" oh okay 1. heavy strike, pummel, than other key use up your TP, oh look I am hitting the 1 key again just to use flurry or pummel again or any other tp building move.... ah ya your right.... I don't have to use heavy strike to do something else....
    (0)
    Xeto Milanti Bei

  10. #330
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    No offense intended, its likely that it wont even matter in some weeks, but just to make it clear, it isnt so much using one button that you dislike, but having to press any sequence of buttons so often, You would rather only have to press buttons once in awhile, for big moves? is that basically what your saying?

    Thats fine, thats just a difference of opinion then, because i would rather have more involved combat where every action serves a purpose, and i am often doing a lot of different things based on the situation. Its just a style choice difference then.

    edit btw you can move the one key, you just have to swap it with a skill already on your bar. im not sure if that matters to you though, heh
    Ah thanks I actually didn't know that >.> lol I was like oh come on I want to put something else in the 1 key slot!!!!

    Also yes it's a difference in opinion. I am not taking offense to it but Just me stating that I wanted auto attack because I hated having to start anything with heavy strike is tiresome and wearing out for me... and what do I get jumped on by everyone for my opinion on how I would like my basic attacks to be worked...

    *edit* but yes I could say I like methodical think out in advance battle system, I also like to have the opprotunity to be able to type out commands to a party and not have to worry about "oh my character is just standing there doing nothing" when all I am trying to do is type out something really quickly...
    (0)
    Last edited by Xmbei; 05-09-2011 at 03:41 PM.
    Xeto Milanti Bei

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