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  1. #41
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sardoni View Post
    Snip
    Game just hasn't been out long enough yet, Give it some time and we'll probably have harder and more fun stuff that still gives us some kind of generated money. But I know what you mean. 2.1 will probably bring us something better than those easy things for chump change. Lol

    I'd really like to see some more incentive to run the lower dungeons again but that's just me.

    And as far as I go. I'll just sell them the materials and take my cut, I find the crafting fun but it's not on my list of to do things.

    It's just proper time management you have to think about. Spend some time getting mats for your own use or for others. Sell it on the boards or use it. Either way you can fund yourself. But you'll still need to sell some things to have your personal wealth money.
    (0)

  2. #42
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think the fact that they are lowering repair costs mean they agree that gil is disappearing from the economy; not as some people claim, that doing FATEs/Leves are generating enough to balance it out.

    Square Enix has all the hard data. Exactly how much gil is generated, how much is leaving. Their action speak more than any logic or debate we players can put forth.

    The only other logical possibility is that they will allow gil to pile up for now, but will take gil out in 2.1 with much more expensive gil sinks than they originally designed.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #43
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    I made some stupid buying choices in the weekend and went from 200k to 4k.
    I was forced to find a way of making money(small amount, but it`s enough for me, for now.), and now I have 12k, enough for repairs, food and teleports. I am also much wiser and proud.
    (1)

  4. #44
    Player
    gti443's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Amphelice Shepard
    World
    Siren
    Main Class
    Red Mage Lv 70
    Like... gil that swaps between players on the market board has to come from somewhere. I think there's a disconnect where people think money grows on gil trees... which I suppose it sort of does but the discussion is about gil trees.

    I'm mixed, though... if gil becomes too hard to get to where people aren't even able to effectively play content it will serve to either empower gil sellers or dwindle subscriber numbers. But, the intention seems to be to keep inflation very low, which I'm all for. Hard to tell what the design intent is... but I find myself hoarding as much as possible so...
    (1)

  5. #45
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    @Kinseykinz

    What you are saying is true, but hardly relevant. Yes, you can get items like Aldgoat Skins from killing things, and yes, these items are worth money. But here's the kicker - they are only worth money to a player. When you sell something to a player, money isn't being made, its only being moved around. The same amount of money still exists in the world - except there is actually LESS money in the world now, because the market took a percentage. And what would happen if you decided to sell that item to a Vendor, because you didn't have the bank space, or spots available on the market, or just didn't feel like waiting for it to sell? You make 2 gil off each one. You could farm aldgoats all day, and end up with a couple hundred gil for your efforts.

    This is the point I'm trying to make. No, its not a huge issue right now. And no, obviously vendors shouldn't be giving equal amount of gil for an item as what it is worth on the market - that will only drive prices up, if players could just sell it to a vendor. But things need to be worth SOMETHING to a vendor at least. You have to get SOME gil drops from monsters, more than 2 gil every 300 kills. If not, eventually Market Board fees, teleport fees, and repair fees will literally eat ALL the money in the game.

    Also, I don't have a problem 'keeping gil for myself". I hardly spend money on anything, I'm extremely frugal. If I need to travel, I use my chocobo if its in the same area. If its not, I'll generally take an airship and then teleport for less than half the cost. I don't buy things on the Market Board, I harvest and make them myself. I splurged the other day and spent 10k on some materials to level up so I didn't have to farm them myself. That is the extent of my expenditures, aside from repair costs, teleport, and MB costs.

    I'm not complaining about the prices - at least not yet, since I'm not 50 - I'm merely pointing out that I HAVE money, I don't spend much money, but I'm seeing the issue in the economy. Its not just me - there are thousands of people. In /shout, in multiple FCs, here on the forums. I normally don't even concern myself with game economy, or hell even with making money as long as I can keep myself afloat. But because I DID notice a problem, and so have so many others, it is a glaringly obvious one, that cannot even be questioned if it exists.
    (2)
    Last edited by peaches; 09-12-2013 at 02:35 PM.

  6. #46
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by peaches View Post
    Snip.
    Better not farm Aldgoats all day for gil then.
    (0)

  7. #47
    Player
    Gilthaen's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Cee Jae
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    We need Obama in here to give us a stimulus package or order the U.S. Treasury to print some more money.....
    (1)

  8. #48
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    people just want to do end game content, and be like big brothers

    im doing 1M/day but i spend 1M a day, where do i spend my money ?

    you know a battling thing called "farming" ? Spiritbonding ?

    of course you need money to buy stuff then spiritbond it , then farm, buy low cost stuff, spiritbond => expensive materia > sell > profit

    and what about leve ? they dont give money ?
    (0)

  9. #49
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by peaches View Post
    @Kinseykinz

    Yes, you can get items like Aldgoat Skins from killing things, and yes, these items are worth money. But here's the kicker - they are only worth money to a player.
    They make you, the player the most money when sold to another player or crafted into something else. They however can also be sold to an NPC for gil. If you did that= money generated by the game, not passed player to player. I am not saying it is the best decision.

    And yes, Aldgoat Skins are worth very little...most items are. SE was careful with this too, because in 1.0 there were problems. (some items NPC'd for way to high a cost).

    But I also know from playing 1.0. Our leve rewards (gil) were constantly being patched and altered. (they went up, then down, then I think some went up, others down).

    And SE also didn't really intend for a brand spanking new, ARR player to be in half-darklighted gear half-way through relic questline by week 2. They expected patch 2.1 to be out (with new content and quests=more server gil generated) before this many players were to the 'grind my relic' phase.

    Hopefully, just lowering repair costs will help people figure out how to make money (personal wealth), and not overspend on NPC's enough until new content is released, so that we dont' have to worry about inflation/deflation. But again, SE could release a new quest that when completed =100K if they wanted to. So really, no worries. This is one of the easiest things for them to fix in game....provided they don't overcompensate and flood the markets early on.
    (0)
    Last edited by Kinseykinz; 09-12-2013 at 02:53 PM.

  10. #50
    Player
    gti443's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Amphelice Shepard
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kinseykinz View Post
    They make you, the player the most money when sold to another player or crafted into something else. They however can also be sold to an NPC for gil. If you did that= money generated by the game, not passed player to player. I am not saying it is the best decision.
    That's nice, but they aren't worth much to players who have no gil and almost no way to get gil. There lies the writing on the wall. You need money constantly being pumped in and taken out of the economy for it to function. If the market can only bear 3 gil for Aldgoat skins because of the lack of fresh gil... that's the way the cookie crumbles.

    ETA: The lack of fresh gil will hurt crafters and gatherers down the line.
    (2)
    Last edited by gti443; 09-12-2013 at 03:02 PM.

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