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  1. #21
    Player
    Dwynir's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Dwynir Whitelocks
    World
    Goblin
    Main Class
    Arcanist Lv 44
    Quote Originally Posted by Cynric View Post
    Gatherer Sells to Crafter, or Crafts themselves, Crafter then sells to fresh story player or other crafters, Crafter buys Materials from endgame 50's, Endgame 50's then send the gil to the void with repairs. And it just continues like that. There has to be some incentive to give a Crafter money after you start getting tomes. Otherwise. Yes we will drain gil from servers without even trying.
    Finally someone who actually understands the crux of the problem. All of the crafters that keep spouting off with "get a gathering profession" or "play the auction house" just don't get it. If battle classes can't make a reasonable amount of money (ie profit) then they have no money to SPEND on your crafted items. So at 50 all of the battle classes that are raiding will just horde their money to pay for repairs...so that 300k that everyone has after leveling to 50...repair fund. Just wait until more than 10% of the player base is at level 50 and see what happens.
    (4)

  2. #22
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Nightdreamer View Post
    They should just add daily quests that give an appropriate amount of gil for these lvl 50's who can't sustain themselves.
    -Leves done by a level 50 Battleclass reward 300-500ish gil a piece and can be finished in under 5 minutes. You're leves will stack to 99, so you can do them at your leisure.
    -DM can be purchased with company seals or gil, and it's prices are also being adjusted.
    -Gear repair costs are being lowered.

    So between leves, selling (even to NPCS) your drops, etc you should be able to sustain yourself.

    Quote Originally Posted by Dwynir View Post
    Finally someone who actually understands the crux of the problem. All of the crafters that keep spouting off with "get a gathering profession" or "play the auction house" just don't get it. If battle classes can't make a reasonable amount of money (ie profit) then they have no money to SPEND on your crafted items. So at 50 all of the battle classes that are raiding will just horde their money to pay for repairs...so that 300k that everyone has after leveling to 50...repair fund. Just wait until more than 10% of the player base is at level 50 and see what happens.


    I know, this is hard, but you don't need to ever even touch DOL/DOH to have gil. Take your shiny sword or wand...and go out and kill things, lots of things. Then, sell those things to Crafters...there are mats that only drop off mobs. They are needed they are worth something. But see, most 'Battleclass' people don't even want to take the time to do that. They just want to grind dungeons endlessly all day and expect dungeons to make good gil AND good gear. It's one or the other.


    The real problem is this: the game is 2 weeks old. And there are brand new players with their first level 50...no other jobs/classes leveled. No DOL/DOH. Who didn't even stop to take time to farm mobs for stuff to sell on the MB's who now are rushing to get Relics and other 'endgame' treasures. It shouldn't take a rocket scientist to figure out that maybe, just maybe the post 50 High-end content wasn't really aimed at new, 2-week old players.

    And before this becomes personal wealth vs. game/server wealth. Every time you kill something, and it drops something you can sell to an NPC, that is also game generated wealth, only this time, you decide if it's sold to an NPC, crafted by you into something you can use, sold to another player etc.

    -Lastly, the game is not 'done'. As time progresses, new quests and areas etc will be added. More gil will come into the game. So all you really need to worry about is your 'personal' wealth. And again, if you are a 'new 2 week player' Take a 1-2 week break from endgame and level another class/job or DOL/DOH...or heck, even just go farm mobs for drops for 1-2 weeks...normal, run of the mill mobs. ...but stop whining that the game doesn't reward you with the best gear drops AND the best gil rewards from the same activities...because that's not how MMO's work. No matter what anyone says, the real problem is this: They rushed to endgame, bought/farmed gear they weren't ready to afford and never tried to make actual money in the game first. People who rush like this, also have tendency's to over-use teleports, and fast travel, and tend to overpay for items on the MB's because they are too impatient to wait. All of these behaviors=no money.
    (8)
    Last edited by Kinseykinz; 09-12-2013 at 12:32 PM.

  3. #23
    Player
    Dwynir's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Dwynir Whitelocks
    World
    Goblin
    Main Class
    Arcanist Lv 44
    Quote Originally Posted by Kinseykinz View Post
    People who rush like this, also have tendency's to over-use teleports, and fast travel, and tend to overpay for items on the MB's because they are too impatient to wait. All of these behaviors=no money.
    People like this are how crafters/gatherers make money...you obviously don't understand that.

    If everyone was patient and farmed everything themselves then nothing would sell on the MB. If you want a functional PLAYER DRIVEN economy you need people who want instant gratification.
    (1)

  4. #24
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    At 35-100k a mat. The game does reward me just fine for my activity with gear and gil. But gil from you. Which just gets sent to the void since you have nothing to give me. I'm the one selling you the materials you use. All the gil you give me just goes nowhere. That's the problem .

    Even if I generated gil positive where would it even go? Just my repairs. There's nothing for me to buy on the market board at all.

    Crafters should be able to make something we want, that we can't easily attain an equivalent or better with less work than they spent making the item. Materia should be allowed to be melded to Unique gear. Any other ideas?
    (0)
    Last edited by Cynric; 09-12-2013 at 12:47 PM.

  5. #25
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    Well like I said, at that point, it's not up to you to "generate gil" for the server. You going broke from sending gil to the void doesn't equal the server running out of gil going into the void. Not everyone is going to be handling their gil the same as you, and not everyone thinks there's nothing to buy on the market board.
    (2)

  6. #26
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bibimbap View Post
    Well like I said, at that point, it's not up to you to "generate gil" for the server. You going broke from sending gil to the void doesn't equal the server running out of gil going into the void. Not everyone is going to be handling their gil the same as you, and not everyone thinks there's nothing to buy on the market board.
    Did you not read ? I never said I was going broke. I'm making more money than anyone else. There's just absolutely nothing for me to do with it other than send it to the void. How in the world could I go broke from selling you the materials you need for your items, and never buying anything you make because its worthless to me?

    Anything you make I get a better item from 4 runs at the least of Castrum. Which is very easy to do and the only thing consuming my time is Duty Finder. Anything I sell you barely takes me two speed runs of Ampador. Sure I spend a lot of money on repairs. But playing the market I still make a ton of money. But the ton of money I make just sits in my pocket waiting for the void.

    No one has to think like I do to see that AF is enough to get darklight everything. For the lazy people who need instant stats, of course those people would buy from you, but it only holds them over till Darklight, which is far too easy to obtain.

    After obtaining it they don't need anything else from you. Or can't use half the stuff sold.
    (2)
    Last edited by Cynric; 09-12-2013 at 12:55 PM.

  7. #27
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Cynric View Post
    Snip
    Well I would go back to read it again, but you edit every post you make... several times... and I wonder if you even read mine? It's good that you are sitting on money, but you don't represent everyone. A lot of people do think crafted items are better, and they pay for it - even the endgame stuff. But again, any one person doesn't really matter all that much. So you don't want anything I'm selling? What does that have to do with the original topic?
    (0)

  8. #28
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    My personal wealth is pretty good atm, as I'm gathering and selling materials to crafter and using their money to make my repairs for lvl 50 dungeon runs. However this hurts the economy because I'm pretty much throwing all that gil into the void and it's never to be seen again. So that's money that other people worked hard to acquire that I just threw away. Most people don't understand the problem with this is because their personal wealth is blinding their eyes and can't fore see the future. As I continue to do this, the economy will soon become dry of gil.

    I know what I'm doing is a bad decision as I'm slowly throwing gil away but I find it better to show that the economy is slowing going to disappear so players ignorance to the problem can finally come to light. Some people can only see the problem when it's knocking right on their front door. If I have to forcefully cause this problem to arise for the ignorant to see it, then so be it.
    (0)

  9. #29
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bibimbap View Post
    Snip
    I edited because I missed the last part of your post and saw it later. We also have a 1000 character limit so sometimes I have to edit to you know.. Post the rest of my post?

    Anyway it's not that I don't want anything you have. It's just worse than what I get for free, with like zero effort. Also last time I checked you can't make AF, and you can't make Darklight, You have some 50 Accessories, And in the time it took me to make the money for your Accessories I'd have enough tomes to replace them.

    I read yours, First you called me broke wanting gil. This is not the case. I don't even need it. You're the only one who needs anything in this relationship. Without materials you can't craft or make money. However I can go through a dungeon far better with Darklight Earrings that took a few short and sweet dungeon runs to get than I can with your stuff.

    What is has to do with this thread? You take money, then you give it to me, then I give it to the NPC or just sit on it. That's how it'll wind up for most 50 battlers. If that continues to happen where does the money go? It disappears. It's funny. I'm suggesting that you guys deserve a better end of the spectrum because we have it far too easy.

    See what I did there? Had to edit to get past the limit.
    (3)

  10. #30
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    51
    Reduced costs get implemented (Yay!)

    I kill a level 49 human mob on my level 50. It MIGHT drop 2 gil (we'll say it does). I still have 1 gil repair on every piece of gear I'm wearing.

    Reducing costs will help, but it doesn't address the issue of the game lacking the means of creating consistent gil generation (playing the market only shifts wealth).

    tl;dr They are shoving a suture on the wound, but we still need to get some stitches.
    (1)

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