The concern is not people being poor or rich. The concern is currency deflation as a result of having numerous means by which to basically "Burn" money in a bonfire and completely take it out of economic circulation and very few ways as a level 50 to actually create/print new money.
Crafters will hopefully buy mats of various sort from the drops accumulated from DoW jobs. That would be ideal.
Also, a DoW could do a DoL job where they are again producing somthing to sell to the crafters.
So crafters are not supposed to be the only people making money on the MW.
Whether there is sufficient mats/drops to sell on the MW for these DoW to farm and acquire. Im not sure I havent experience that part of the game.
Spiritbonding, mats, drops, leves, hests, dungeons, primals. These are some ways to create money in game by using a DoW. Some from other players some from the game.
And by tons you mean an average of 500 gil per leve (HQ proc 1,500 gil) x 6 per day for leves. Let's say that's 4-5k average. Hests are great the first time... I can't see myself repeating them... we'll see though. For arguments sake lets say we do one a day... can I expect 2K?
Now, in full darklight I go and help my friend get through their final story as a level 50 (both 8 mans) because I'm an amazing friend (yay)! The current repair cost is 1,500 - 2,000 in Caestrum with no deaths. So we'll double that.
I've I'm going leves to break even I'm sad. And, personally, I'd rather use the leves to help level my crafting professions. If leves are my answer to my battle classes generating gil now I'm stuck in a rut where I can't easily level up any crafters. (It's not my fault the leves aren't split between battle, field, and crafting... everything else in the game is judging by the merchants).
I could sit there and grind certain mobs that drop certain things on an alt job just for exp and to make my repairs cheaper and sort of level then (or my chocobo). If I've learned anything in asian developed MMOs it's stamina for killing 5,000 tigers in a repeatable quest (thank you Silkroad). But then I'm selling to crafters and competing with bots that undercut like crazy as well.
I'm waiting to see what the repair cost is ultimately. I'm not even struggling for money myself at the moment (no I'm not legacy) but at the same time I'm not going out of my way to spend gil... which is stifling the economy. I've also watched cluster crystals go from 10K a pop down to 500 gil. I'm watching other unspoiled nodes drop from 2K to 400 gil overnight.
I can only interpret that gil starved gatherers are undercutting each other like crazy because they have a desperate need for some gil. Meanwhile when I try to maintain a median price based on demand and history on anything it's halved before the day is through. That's the way the way the ball bounces but it's a bit shocking to me. The economy has far from stabilized. It's a good time to get our pre-relic! Last week they were 200K. Now I look and they are 15K. Why on earth would I ever want to buy anything on the market with that wide of a spread XD.
I started to level some crafts because the gatherers apparently lack common sense and depth. They are selling components to items for like a combined cost of 1K while the crafter is selling the end product for 10K... and at high end 50-150K for HQ.
Clearly crafting is where the money is since the gatherers are engaged in ravenous undercutting wars. But then again they are selling to battle people that will eventually not need anything aside from their relic weapon and melding on that.
Sure you could go the HQ crit crafted 5 materia slot IMPOSSIBRUAMAZING sets, but good luck affording those ;P
I tangent-ed. But I'm ok with that.
Last edited by Sardoni; 09-12-2013 at 01:43 PM.
Crafted items are the best items of their level. -.-
Yeah I'm in no rush to buy anything either. There isn't really anything worth buying for those in Darklight anyway. If we could actually use materia we'd have a reason to pass our money around other than repairing but right now. There isn't much reason to. I've also seen undercut wars on my server as well.
As for your example well I mean don't you think you should have to choose between making money for one day or leveling a different class that same day? It's just a simple choice of what you want to do with your allowances, Like whether you want gil or whether seals are far more important to you. If you're leveling a brand new class without any prep before hand then that's kind of a problem. =x Like a battle class has full ability to get every unique from a dungeon for other classes if they run them enough. If you're gonna break into the world of crafting you got to be prepared to make that leap.
Why do I need though when the items I get thru quests get me to cap just fine. At cap, AF gets be to endgame. At endgame, I can farm Darklight and AF+1 without touching HQ gear or spending any money on anythign crafters make.
But wait, now I'm losing money, I guess I'll craft o make money and have EVEN LESS a reason to buy from crafters. That makes perfect sense! (sarcasm).
When crafters tell other people to pick up a craft, you are basically telling them "Do not buy my products, make them yourself." That is logic that I'll never understand.
Well if you see a crafter over here making all this money and posting on forums that they make so much money are you going to spend your leves on becoming a rich raven crafter or scrape up some gil from this leve that doesn't level anything. Battle leves seem to give pretty lack luster rewards in general.
The initial guildhest rewards are amazing (both for exp and gil). Repeating them didn't seem so amazing. Perhaps SE could reset the guildhest bonus like weekly with maintenance... or even monthly if weekly is too often. That would generate gil.
I'm trying to take guildheists seriously because after doing Titan HM and then doing a guildhest I felt like I went from training for the Olympics in space against souped up aliens cyborg things back into the kiddie pool with arm floaties. XD You'd think that the hard content would throw a bone at your head in some way as well. Even if it's comparable to guildhests.
Last edited by Sardoni; 09-12-2013 at 01:55 PM.
Its amazing to see how many people don't understand what is being said. We aren't saying we have a hard time making money, or are going broke.
The problem is that people obtain their money by leveling in the game, and doing quests. These quests reward you with gil, and metal pieces worth money (tin, bronze, silver, gold). Once players have completed their quests, there is NO way for them to obtain more money that DOESN'T come from other players (i.e. selling on the market board). Well, that is sort of a lie, you can do guildleves but they give such a pitiful amount of gil it hardly counts. Once everybody in the game has completed all the quests, there will be no more gil, except what is brought in from new players, which won't be enough to keep the economy afloat. And once there is no more gil being generated from quests, it will vanish. People will buy items from NPCs, they will teleport for high costs, the Market Board will take a cut from purchases. Once this happens enough, there will be less gil in the world than there used to be.
The main issue is not enough ways for gil to be generated into the world. Granted, its not a HUGE issue yet with the game being so new, but some players are beginning to feel it already. Dungeons at my level (35) STILL only reward you with tin pieces in chests, a measly 25 gil a piece. Repairs would cost more than that for the dungeon, and that kind of money isn't even worth the time to sell to a vendor. Monsters don't drop money, or at least not often or in large enough amounts. The one time I've seen money drop was for 2 or 3 gil. NPC Vendors don't buy any items for any sort of value. Most items to them are worth 1-2 gil, with HQ items being worth around 11 gil. THESE are the issues that need to be addressed.
Personally, I've hoarded all my metal pieces. I know its probably harmful to the economy, but I'm not hurting for cash at all seeing as how I've spent at least 50% of my time leveling gathering and crafting classes. I figure I'll hold on to them as sort of a rainy day fund, if I ever get really short on cash. All in all I think I have around 60k in metal pieces in my inventory, never having sold any of them, except one stack of tin when I got 99 and another stack started building up.
**Edit**
This 1000 character limit is killing me, seriously...
Don't wear your 'best' gear to farm/do leves.
Again, when the game gives you a 'hippocerf skin' that isn't gil, but it has an npc value (meaning it could generate wealth for the server if you npc'd it)...but it also has a 'trade' value. A value other players would pay you on the MB's for your time killing and farming it...and that cost usually DOES cover your repair expenses.
Also, you are in a darklight cowl....as a new player, in week 2. I can promise that their are sidequests, missions, other classes etc you could be leveling/doing to earn small profits.
But still, it boils down to this. Manydon't want to farm, they haven't leveled a DOL/DOH, but they've overspent and now it's costing them. Take 1 week. Just 1 week. And go farm, and burn up leves on an off-class/leveling a DOL/DOH. At least do this until you make up the costs you spent over-raiding endgame as a new player.
As to the undercutting:
That is simple really. Last week: Few people knew where these nodes were/their spawns and how many items they could get each spawn. Furthermore, it required a high level DOL and decent gear to be worth the effort/doable. You are on a new player server. You just didn't have many rank 50 DOL's so of course they could charge whatever they darn well pleased. But then, competition happened. MOre people now know the spawn times, etc and can get the mats. The HQ versions however, are still very rare. So yeah, prices dropped....they were WAY overpriced to begin with. I can get like 3-5 of most of those items per hit (I think it works out to 15-40 items or something) every hour. Oh...and people are overfarming them...because they thing high level=best profits. Prices will end up dropping too low, people won't be selling them anymore, then they will go up a bit in price and finally then the markets will start to stabilize. (Just so you know Crawler Cocoons are about 300ea on my legacy server...so really, your price is about right at 400 ea).
It also hasn't helped that people can't create new characters on all servers and some people are selling because they are running out of storage. They are just throwing things up for 'quick sales'.
Lastly on this: SE intended on this game operating under 'lower pricepoints' They don't what players to be spending 20-50mil on a relic base weapon like we did in 1.0. 200-500K is more what they think such gear should be worth. But players, use to seeing bigger numbers just aren't getting it. Really if you can make 5-15K a day in this game, you're doing aokay by SE's standards and should be able to afford most things at most times.
TL/DR Beginning game market woes...and beginner player rushing to endgame problems.
PS: Peaches. When you get an Aldgoat Skin, GLA HELM (grey tier), cotton boil or tin piece, that is also the game generating wealth. Just because you didn't get gil for killing a dodo doesn't mean you didn't get something for your time. If you npc that drop item, you will get gil. If you do a quest, you get gil. The game will add content. Point is. You get gil.
Furthermore. EVERYONE can do the quests and get gil...then they can spend it. And not everyone is in this game for 5k repair bills every day. Some players really will spend months, just grinding leves and such. The server has money. People complaining about this simply don't know how to keep money for themselves. Or don't understand...'duh the MB's are wonkers, it's a new game economy' SE is fixing the repair costs.
Lastly: I think they are purposefully starving the economy atm. Once we get a couple pataches/new content, more gil will probably be rewarded. 1.0 had too much gil, given too freely. Until some 'legacy' gil gets burned (which really should be the only people footing 5k+ repair bills atm), and until SE knows the players won't be selling and buying normal things for 6 figures, they are going to keep it tight. They can add quests that rain gil at any time...they are choosing not to.
Last edited by Kinseykinz; 09-12-2013 at 02:06 PM.
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