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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Its a nice start but I'd rather they stick to the formula they had in FFT. It just seems to make more sense to me. I have not played FFXI but I liked the fact that in FFT to unlock DRK you needed to kill 50 enemies and have a Black mage and Knight maxed. Also the Dark Knight should use great swords to give them a more glass-cannon feel. It would make their life drain a very important role in staying alive. Good work and fingers crossed that the DRK and SAM returns because that is my most fave classes in any game period
    (1)

  2. #2
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Marxam View Post
    Its a nice start but I'd rather they stick to the formula they had in FFT. It just seems to make more sense to me. I have not played FFXI but I liked the fact that in FFT to unlock DRK you needed to kill 50 enemies and have a Black mage and Knight maxed.
    Was very similar in FFXI, in fact you had to do a specific quest to become a Dark Knight that required you to kill so many enemies using a 2 handed sword. You could not kill the enemies by any other means except by using the sword for it to count toward the total.

    FFXI had various quests to unlock all of the classes, but unlike here, they weren't in the form of a crystal that you equipped over your current class, they were completely separate classes and started out as level 1. Summoner was not a starting class in that game, you had to actually unlock it at level 30, and then you could play your summoner starting at level 1.
    (0)
    It's not that I forget, it's just that I don't care.

  3. #3
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    My only problem with your post is that you have all the new jobs coming from current classes. This kind of stuff will take SE months on end to make and take players 1 hour to fully unlock because they most likely already have the base classes at 50...
    (1)

  4. #4
    Player
    Ryuujin's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Magus Zeal
    World
    Diabolos
    Main Class
    Conjurer Lv 50

    More Hybrids!

    I would like to see more hybrids with changed up gameplay mechanics.

    Name:
    Templar's (or something)

    Requirements:
    Paladin + White Mage

    Description:
    The Templar's believe in self sacrifice to protect their allies. Donning heavy armor. Their role in the party serves as a Healer/Support.

    Gameplay:
    • Auras: Templar's casts group auras on their allies to absorb percentage of the damage they receive as well as provide healing over time.
    • Holy Seals: Create seals on the floor which allows Templar to greatly heal while standing within the seal. Allies receive a reduced heal, but also gain small def.
    • Marks: Templar's can mark enemies to reduce the damage dealt or increase damage receive.
    • Prayers: Pray to one of the 12 deities. Only one prayer may be activated per group. Each one providing a diff benefit.
    Templars have some White Mage abilities though their direct heals are weaker.

    Weapon:
    Divine Gauntlet, for prayers and weaving spells through hand gestures.
    (1)
    Last edited by Ryuujin; 09-12-2013 at 09:01 AM.

  5. #5
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Possible beastmaster class

    Beastmaster (BST): Weapon: one-handed axes/shields Main Function: Tank/DPS
    BST can call upon Familiars (animal spirits) to fight for them. Each familiar should have its own skill sets that bring new abilities/functions to the party. The one difference between BST and SMN could be the way the BST interacts with its familiars. BST could possibly be shamanic-like and have the ability called "Fusion". Upon activation the summoned familiar is absorbed into the BST (thus leaving the battlefield) giving the BST different affects. This fusion is permanent until deactivated.

    Raptor: skill speed+20%, crit+10%/ HP-10%, TP combat regen-20%
    Ram: Str+20%, Def+10%/Crit-20%, skill speed-10%
    Turtle: Threat+60%, HP+20%, Def+10%/Crit-30%,
    Drake: Regen, Fire Att. Pot:30/skill speed -30%, Str-10%, Crit-20%
    Antlion: TP combat regen+30%, Poison Att./skill speed-30%,HP-20%

    Just some ideas (balancing wasn't taken into account too heavily!)
    (0)

  6. #6
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    RDM Idea

    It would be really cool to take the BLM mechanic of fire/ice balance and apply a similiar function to the RDM class. Possibly have RDM constantly struggling between light/dark energies. Since white magic was founded to help combat black magic. Basically by casting black magic spells you move more into a DD mode and by casting white magic (healing) spells you move more into a healer mode. Of course you would need to give them the infamous Doublecast ability! I thought it would be neat to give them an ability to instantly switch between max DD mode and max heal mode but that would be OP. Of course give RDM access to rapiers/shields.

    This is my last idea for now(aside from adding in some sort of skill tree or ff10 sphere grid for further character customization; I dislike being exactly like the other jobs in my FC xD!)
    (0)

  7. #7
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    I like these...

    Gladiator = Dark Knight (2 handed swords for Melee DPS)
    Marauder = Berserker (Dual wields axes for Melee DPS)
    Lancer = Templar (Lance and Shield Tank)
    Puigilist = Dancer (Healer)
    Archer = Ninja (Dual wields swords and has a stealth ability)
    Thaumaturge = Red Mage (Melee DPS using 1 handed swords and both black and white spells)
    Conjurer = Necromancer (Ranged DPS using undead minions)
    Arcanist = Already has a healer and DPS Job.

    This would add an additional healer and tank job to the mix and also give the other classes something different to do. The current tank (GLD, MRD) and healer (WM, SCH) classes would have a DPS job and the current ranged DPS classes get a Melee DPS job. Mean while, the two current melee classes get a tank and healing job.

    Current count:
    Tank = 2
    Healer = 2
    Melee DPS = 2
    Ranged DPS = 3

    With the new jobs:
    Tank = 3
    Healer = 3
    Melee DPS = 6
    Ranged DPS = 4

    That's a lot of melee DPS, but at least each class gets two completely different jobs.
    (0)
    Last edited by Versiroth; 11-09-2013 at 01:44 AM.

  8. #8
    Player
    ChanceFurystrike's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Chance Furystrike
    World
    Hyperion
    Main Class
    Archer Lv 50
    Gathering class idea: Garbage Collector. Your AF gear is a yellow jumpsuit and your blue main hand is a broom, the off hand is a garbage bag. The class quests involve cleaning up after people who have discarded unneeded equipment once they get their relic/DL/Allagan gear.
    (0)