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  1. #81
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nahara View Post
    I'm noticing that a lot of people don't really seem to get the whole concept of the armory system.

    Your weapon defines your class. If you equip a different weapon, you change your class. A Marauder can't still be a Marauder if it trades out the axe for a katana. The Dark Knight probably can't go without a shield, as the Gladiator base class has several abilities that require the presence of a shield. The Enchanter can't use books of the Arcanist is already using books. Pugilist use hand-to-hand combat; they don't dual-wield daggers.

    If you want a job that uses a specific weapon, it has to come from a class that uses that specific weapon.
    True, but you broke the #1 rule which is: Using logic when creating new classes.
    (0)

  2. #82
    Player
    Velstriker's Avatar
    Join Date
    Dec 2011
    Posts
    41
    Character
    Thornton Velstriker
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    new class idea: Sin Eater
    Weapon: Sythe/Poles
    melee DPS with absorption moves (absorb stat/hp/mp/tp) and Sythe attacks
    Job1: Dark Knight (tank) job abilities add in "spike" spells (ice spikes for increased magic defense, earth spikes for increased physical defense, fire spikes for increased enmity)
    Job2: Mime (tank) job abilities absorb/reflect damage and special attacks
    granted its 2 tank jobs, but we can always use more tanks
    (0)

  3. #83
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nahara View Post
    I'm noticing that a lot of people don't really seem to get the whole concept of the armory system.

    Your weapon defines your class. If you equip a different weapon, you change your class. A Marauder can't still be a Marauder if it trades out the axe for a katana. The Dark Knight probably can't go without a shield, as the Gladiator base class has several abilities that require the presence of a shield. The Enchanter can't use books of the Arcanist is already using books. Pugilist use hand-to-hand combat; they don't dual-wield daggers.

    If you want a job that uses a specific weapon, it has to come from a class that uses that specific weapon.
    See below. I hope they change it some because the job system will be awfully boring if they stay with the exact same weapons for all jobs from their classes. Also, they could just change the requirement for MRD weapons to 2 handed weapons in general rather than 2 handed axes specifically. Also, Hand to Hand combat could become Dual Wielded weapons. They made the system. They can therefore change it to how they see fit.

    Quote Originally Posted by Obreck View Post
    To further elaborate Yoshida already stated in an interview that certain jobs will alter their class a lot more than the current ones do. The example he brings up is that *if* Dark Knight was a Gladiator job it would modify some of the Gladiator base moves to better fit the role.

    In all fairness I agree with Rissy that the Marauder has a better base setup for Dark Knight, just pointing out that the job system isn't planned to stay as rigid as it currently is.
    (0)
    Last edited by OrganizationXIll; 01-14-2014 at 03:29 AM.

  4. #84
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Obreck View Post
    To further elaborate Yoshida already stated in an interview that certain jobs will alter their class a lot more than the current ones do. The example he brings up is that *if* Dark Knight was a Gladiator job it would modify some of the Gladiator base moves to better fit the role.

    In all fairness I agree with Rissy that the Marauder has a better base setup for Dark Knight, just pointing out that the job system isn't planned to stay as rigid as it currently is.

    Ya jobs now may appear the only way but the plans to have Jobs affect skills and their functions base classes have is what will define the Jobs.

    We have seen the early version of this Job changing base class skills with Arcanist 2 Jobs having the Jobs affect only the Arcanist Summons.


    I still think Marauder will get Berserker for its 2nd Job due to the set up of marauder being a Berserker type class and how Marauder already has Berserker's signature skill Berserk.

    Most likely Enmity effects on Marauder base skills will be replaced with damage buffs, DoT effects, and debuff effects or/and their Potency will be increased.
    (0)
    Last edited by EdwinLi; 01-14-2014 at 03:37 AM.

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