That's not a design flaw. That's like being used to shooters with regening health and then playing one that doesn't and saying it's a design flaw. It's just a different style, although one you may not like.If you think gil problems is because people rushing to 50 you are dead wrong. Bad end game design is the problem. and no i don't want to craft i absolutely hate crafting. In any other MMo i was rewarded for doing what i like, in this game i'm only punished, that is a flawed design.
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