How can you be playing it right?
You're all complaining about gil. You have no crafts leveled. You make no attempts to craft. You say everyone who crafts is wrong.

How can you be playing it right?
You're all complaining about gil. You have no crafts leveled. You make no attempts to craft. You say everyone who crafts is wrong.



Let me get this straight. You created this thread, bragging about the amount of gil you made, and you're now calling all the people who made you that money "lazy", correct? And then you're telling them they should all level a craft and do exactly what you did, right? Ok, let's say they all do that. Who's going to buy your stuff now? When it gets to the point where everybody has to have their crafts leveled and do their own stuff, where are you going to get your money from then? They're not going to buy your stuff, they'll make it all themselves. When it gets to that point, the game's economy will mean absolutely nothing, because nobody will have a need to buy someone else's stuff, and thus nobody will be making much money aside from what they can get from NPCs (which is extremely little, so as to "combat RMTs" in the most lazy possible way). Meanwhile, repairs still cost a ridiculous amount of gil (5k'ish at lvl 50, or 50,000+ in it's former denomination in case you haven't realized), and still keeps taking more money out of the game than it can generate, slowly but steadily.
Last edited by Klefth; 09-10-2013 at 10:32 PM.
Ok. To get it to you straight. The only reason why crafter can make money is because they are a mere fraction of the total playerbase, and thus have a quasi monopoly. If everyone is required to craft to gain gil, you're removing the only way crafter actually get gil: by selling items on the market. That's what happens if supply overtakes demand - prices drop. The only way for crafters to make gil is, if disciples of war are able to acquire enough gil to spend by doing their respective main field of work.
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