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Thread: Dungeon Limit

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  1. #1
    Player
    Sadique's Avatar
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    Luciux Leclaire
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    Behemoth
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    Archer Lv 100
    so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?
    (1)

  2. #2
    Player
    Tovonto's Avatar
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    Aug 2013
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    Tovon Too
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    Midgardsormr
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    Conjurer Lv 33
    Quote Originally Posted by Sadique View Post
    so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?
    Guild Wars 2
    (2)

  3. #3
    Player
    Meevers's Avatar
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    Aug 2013
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    Maeva Otkatla
    World
    Phoenix
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    Pugilist Lv 31
    Never post a thread with your opinions, ideas, suggestions or anything else when it comes to all this 'NOT ENUFF GILZ' stuff. You're obviously not allowed and it gives the right for everyone to flame you and call you an idiot when they don't agree because maturity.
    (0)

  4. #4
    Player
    Jynxii's Avatar
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    Sep 2013
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    Character
    Jynxii Au
    World
    Tonberry
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    Arcanist Lv 50
    Quote Originally Posted by Meevers View Post
    You're obviously not allowed and it gives the right for everyone to flame you and call you an idiot when they don't agree because maturity.
    If people put forward a good argument, by all means, but everyone saying that gil deficiency is self-inflicted or not any issue (from what I've read) simply don't. Most suggestions fall back getting you to do things that require significant time investments for minimal gains (FATE farming), especially if you want these gains to line up with your repair bills from other activities (dungeons/raids), or imply that players should partake in a portion of the content which they have no interest in, and incidentally, if everyone did suddenly do it, it wouldn't be as lucrative as it is currently. Oh, and lets not forget people that like to say the issue doesn't exist, because they are level 30 and have 70,000 gil and their repairs are only 400, oh, and they're still making gil!

    It is like saying climate change doesn't exist, because the significant effects haven't hit yet.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.

  5. #5
    Player
    Jynxii's Avatar
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    Sep 2013
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    Jynxii Au
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    Tonberry
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    Arcanist Lv 50
    I love how all these counter arguments to the gil issue is "do something other than run dungeons". What other service do you pay for where you can't use it the way you intended, and was lead to believe you could, and are instead forced to (and encouraged by what seems a decent chunk of the community), to use parts of that service you don't want.

    Please, go pay monthly fees to join some swimming complex, and let them tell you you can only use the pools once a week, unless you want to work there part time, then they'll upgrade it to three times a week. (Did I mention you still have to pay them, and won't get any monetary compensation for your part time work?)

    Eitherway, you miss the fact that you earn less gil than you spend, so even if you limit dungeon runs to 3 a day, you'd still be spending the same amount of gil over time, and earning (or not) the same amount of gil over time, it would just be a longer time. Also, if everyone was gathering/crafting, who would buy the items? Everyone gloating about having plenty of cash because they sell on the Market Board would have buttloads of competition, would get undercut into oblivion, and no one would be making any money any more.

    Maybe we can negotiate with Square to lower our monthly subscription because we're only using a small portion of the game, and not gathering/crafting. Some how I don't think that'll fly with them so why should the customers have to change their play style? FF14 is great, but some people simply aren't interested in gathering/crafting, and not only should they not be forced to, but if they are continually punished for their play style, eventually they'll leave and move on.
    (2)

  6. #6
    Player
    Kewhi's Avatar
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    Aug 2013
    Location
    Ul'Dah
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    72
    Character
    Kewhi Kaito
    World
    Sargatanas
    Main Class
    Marauder Lv 38
    Quote Originally Posted by Jynxii View Post
    why should the customers have to change their play style? FF14 is great, but some people simply aren't interested in gathering/crafting, and not only should they not be forced to, but if they are continually punished for their play style, eventually they'll leave and move on.
    You're right in one thing; there will be those who move on. Unfortunately, this game may not be for everyone. However, it was never promised that you could do absolutely nothing but run dungeons in this game and still stand on your own economically. No MMORPG promises such things. Make no mistake that you are indeed free to play the way you want, but just as it is in life, there are consequences to your actions.

  7. #7
    Player
    skiwi's Avatar
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    Sep 2013
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    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sadique View Post
    so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?
    You forgot the part of course where people would be able to highen up their limits by paying additional fees.


    To the OP, nope, nope and nope!
    1) People should be able to do what ever they want to do.
    2) It opens the road to P2W.
    (1)