You forgot the part of course where people would be able to highen up their limits by paying additional fees.so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?
To the OP, nope, nope and nope!
1) People should be able to do what ever they want to do.
2) It opens the road to P2W.

no no no . Let thos that can play 24/7 play 24/7. And us other mortals with families and whatnot, play when we can play..
The world will always be unfair. Deal with it.
Fatigue was an ASSSSSSS
Wtf? Where do you live? Here in the US we have a thing called freedom. If we want to run our gil to the ground spamming dungeons then thats what we will do. If we want to voice our complaints, we will. Dungeon restrictions, wow, some people just love to not have freedom. People amaze me.


This is a tour de force of terrible. Maybe I can play 10 hours on one day (because it's a day off work) and no hours another (because it was a very long day at the office). Let me decide, I'm an adult. Also 'no-lifers' are as entitled to their lack of a life as the next person is entitled to his excess of a life. A game company deciding for people is a bad idea, and usually just pisses people off.
You know what is annoying though, the queue-ception we have now. I'm not sure how I feel about waiting to wait.
I would be against dungeon limits.
I do agree that if people are just running dungeons and complaining they are broke. That would be on them.
Your idea doesn't go over well when you combine it with a 300 weekly mythology tombstone cap. It will basically make dungeons become almost a daily. It will cause queue times to get longer because tanks will speed through to the cap pretty easily and not bother queueing again. (because they can't.) On the upside, at least the instance servers wouldn't be full.

Honestly I feel like we should just get rid of the dungeon timer and call that good. Having a timer on a dungeon isn't exciting, it's just an inconvenience.

Don't tell me what I can't do. I paid to run my gear into the ground because its fun for me. Hitting keys to create wood blocks isn't fun for me. Games that limit what I can do at a time.... Shouldn't charge a sub.
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