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  1. #31
    Player
    Draemos's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Chaste Draconnis
    World
    Exodus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LilSmalls View Post
    SE please introduce a mechanism to stop people trying to speed run dungeons when using the duty finder.

    Too many newbie’s are being treated badly because people want to circumvent game play for an easy win.

    If people want to speed run with a group of friends then fine. If there was an option in the duty finder called "screw the fun just give me points" that parties you with only people that want to speed run, then fine, I wont use it, but fine.

    Just make it so Mob's never lose the chase and follow you into the boss rooms, problem solved.
    After you run Amdapor Keep for the eleventh billion time you'll sing a different tune.

    The best way to circumvent speed runs is to make trash worth killing. They should have a % drop for tokens, drop random greens, GIL (FFS), and there should be coffers placed strategically that drop silver and gold vendor trash (500/2500)
    (3)
    Last edited by Draemos; 09-10-2013 at 08:18 AM.

  2. #32
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    As long as the trash remains worthless to kill, people will try to find ways to skip it. It happens in every MMO.
    (3)

  3. #33
    Player
    LilSmalls's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Maybe. But as I said in a previous reply I'm much more interested in the journey being fun. If the only point is to get tokens for another armor piece for better stats then the boat has been missed entirely in my opinion. It's the same reason I play monopoly from time to time, not so I can own everything on the board but to have fun with people and enjoy the time.

    Also I don't nessecarily have a problem with speed runs per say but more a problem with newbies being tampled over because hardcores want to use a random party generator to burn through content as fast as possible. Once I've done the story quests etc, speed runs may be something i'll want to do myself but it would be extremely disappointing for such potential to be wasted on token grinding. I'd like to see SE to make dungeons a more whole experience that is rewards more broadly.
    (0)

  4. #34
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    As Turbine, developer of LOTRO, released Mines of Moria the instances had a similar problem. They made some pretty nice dungeons wih good mechanics but parts of the community decided to EXPLOIT their way through the bosses.
    The solution was pretty simple. A door was built in front of many bosses and a trigger group of enemies was placed/moved to the door. Those who ran had an overwhelming situation.

    Giving more tokens for clearing all enemies is just not the solution. As long as the dungeon could be run in time X and be more efficient than killing all creepers...

    SE put a good amount of time and work in those dungeons, let's praise em for that work.
    If you're put in group with runners let em run, report em while they run. They mostly can't kill the boss without you.

    Seriously: It is an EXPLOIT!
    (1)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  5. #35
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Making it more tedious should not be the way of fixing an issue.
    People said it before

    - Your repair costs are a lot higher if you clear trash
    - Trash doesn't drop anything
    - It takes longer
    - This is the only instance to farm

    Now you give people the option to skip trash.
    What do you think that will happen?

    You solve problems like this by

    - Making trash fun (it can be done)
    - Make them drop items
    - Have more instances


    They might as well remove all the trash in that instance, there is no difference in the experience there.
    It's mindless dull and not rewarding.
    (2)

  6. #36
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    The thing I don't get is, for those who don't want to speed run, do you really get enjoyment out of clearing trash? I mean, I could understand if you don't want to get rushed through castrum or praetorium, but the trash provides literally 0 value. You don't skip the bosses or anything, which have interesting mechanics and look cool. You just waste your time killing the same mobs over and over.

    You people must have loved Molten Core or Serpent Shrine Cavern in WoW.
    (0)

  7. #37
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    In level 50 dungeons, there needs to be a reason to kill the trash. It's not like you get any exp, if they added them just so the run would take longer, they should had just made 3 bosses in a row and lowered the rewards by 50% or something.

    Before they fix anything about "speed runs", they need to fix the durability loss and how it works. As long as suicide runs are cheaper on repairs, I will be doing them.
    (1)

  8. #38
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by MBTL90 View Post
    The thing I don't get is, for those who don't want to speed run, do you really get enjoyment out of clearing trash? I mean, I could understand if you don't want to get rushed through castrum or praetorium, but the trash provides literally 0 value. You don't skip the bosses or anything, which have interesting mechanics and look cool. You just waste your time killing the same mobs over and over.
    I do! I really like that. I like to appreciate the work done in those dungeons. I like to PLAY their intended way. In fact I couldn't care less about the tokens or loot a boss drops if the whole was made pretty well.

    Let me ask you. What is your intention to do a dungeon? Loot, Challenge, the next Dungeon, being the first?
    Would you run dungeons with only one Boss?
    (2)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  9. #39
    Player
    Sepiriz's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Hinali Nuitari
    World
    Cerberus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Feilina View Post
    I do! I really like that. I like to appreciate the work done in those dungeons. I like to PLAY their intended way. In fact I couldn't care less about the tokens or loot a boss drops if the whole was made pretty well.

    Let me ask you. What is your intention to do a dungeon? Loot, Challenge, the next Dungeon, being the first?
    Would you run dungeons with only one Boss?
    The thing is, that most games nowadays give you something for killing the trash. Maybe Sell-loot, rare-drops, crafting materials, some sort of secondary xp gain (factions, alternate achievement xp, or something similar) or just plain old money. That is what most dungeon runners have come to expect, and here they are greeted with the exact opposite (every trash mob killed is money and time wasted, with no return gained).

    This is especially visible in the dungeon finder, where people most likely don't group for the friendly, social experience, but for the reward the dungeon run nets them. Like it or not, that is pretty much the truth, and i can't even be mad at them .. why bother being "social" when there is no chance to ever see the people you group with again. If you view it this way, speedrunning/trash-skipping is the logical conclusion. You might want to do a slow run, the first time .. to learn the ways, to watch the scenery, but after the 10th, 50th, 100th time doing the same thing over and over again .. everyone who violently argues against speedrunning under all circumstances just seems to lack basic empathy.
    (1)
    Last edited by Sepiriz; 09-10-2013 at 08:37 PM. Reason: screw 1000 chars

  10. #40
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sepiriz View Post
    The thing is, that most games nowadays give you something for killing the trash. Maybe Sell-loot, rare-drops, crafting materials, some sort of secondary xp gain (factions, alternate achievement xp, or something similar) or just plain old money. That is what most dungeon runners have come to expect, and here they are greeted with the exact opposite (every trash mob killed is money and time wasted, with no return gained).
    It is killing trash, do you really expect getting pink loot on a predictable rate?
    There is a secondary XP gain -> Materia and soul binding
    Do the math with pink items and a good "white" crafted one with materia in it.

    Quote Originally Posted by Sepiriz View Post
    This is especially visible in the dungeon finder, where people most likely don't group for the friendly, social experience, but for the reward the dungeon run nets them. Like it or not, that is pretty much the truth, and i can't even be mad at them .. why bother being "social" when there is no chance to ever see the people you group with again. If you view it this way, speedrunning/trash-skipping is the logical conclusion. You might want to do a slow run, the first time .. to learn the ways, to watch the scenery, but after the 10th, 50th, 100th time doing the same thing over and over again .. everyone who violently argues against speedrunning under all circumstances just seems to lack basic empathy.
    Begin to enjoy playing and stop to work. Is it really your intention to break the intended way just to get loot? Loot seems to be the only thing you enjoy, you don't even realise that there are 2nd exp gains...
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

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