I agree with this, it would have been better to create incentive.
Not that everyone would complete Bahamut but they would already be working on it and getting burned out within a few months. They had to slow it down they just did it the wrong way.

 
			
			
				I agree with this, it would have been better to create incentive.
Not that everyone would complete Bahamut but they would already be working on it and getting burned out within a few months. They had to slow it down they just did it the wrong way.That's a much better response, before you kind of grouped everyone into the elitist category. I am posting because if I didn't, SE wouldn't know they had another upset customer. I don't complain about much so I'm not one that will complain either way this goes but as you see I don't support the move SE has made here. I will have to try those alternative methods once I get to 50 if SE doesn't change the way tomes are earned. I agree it's not good for even casuals to complete end game in a month or two but Yoshida said something like less than 100 players would complete The Binding Coil of Bahamut. If that holds true, there was never a problem with players completing content too fast. We'll see what happens.
Last edited by Ruprect; 09-13-2013 at 12:46 AM.
Why is everyone even concerned about getting full Darklight for every class? It's not necessary by far.
All this fear about how it's going to take months and months to get every piece of Darklight in the catalog is a self-inflicted problem. You don't need full Darklight for anything. You don't need full Darklight for every class. You're better served getting a couple pieces of Darklight, then moving on to hardmodes and Binding Coil.
Have you beaten HM Titan? Or any turn in coil?
I agree that you don't need every darklight piece but to go into HM titan with less then ilvl 60 gear at the worst is a mistake. As a PLD (same as you) we get hit with rockbuster, hits for ~3300 with cd's up. Without CD's you could be looking at 4k+ and it's frequent along with his other 5 abilities going off. So you having that low end gear is usually going to mean a wipe due to healers not being able to keep you and the group alive.
Coil is even worse. So saying that you only need 1-2 pieces of darklight to get into coil is just wrong. If you managed to do it then I give major props to your healers cuz they are some bad asses
you say it like there's anything to work on. get to level 50, complete half the endgame content in one day. games hard man.
let's say you're right, maybe it's not required
but it is something to do with your time when you are not doing those things so that you can contribute more to the groups you join and lessen the load, and unfortunately the task of acquiring said currency for that purpose is no longer any fun at all.
why even work on endgame content if there is nothing to progress towards during the downtime?
why dont you go stand in bees aoe on demon walls and get knocked off the ledgeI love all the cry baby bitches because now it is is going to take u noobs that could not get into speed runs because u sucked
then tell everyone you dont know how you died
the only person you are hurting by saying stupid shit like this is yourself and the community.
But hey, here's a good one - How can someone suck at a game that is easy?

 
			
			
				So now we are forced to kill useless trash mobs that offer us nothing but a repair bill. Also dealing with "elitist" tanks who can't even hold hate or avoid simple mob actions.
Guess the term "L2P your class " (not aimed at you Ares) springs to mind,reading the chat in my FC the tank was so used to speed runs,it has no idea how to cope with normal mobs..
and as for adding 1 tombstone per mob drop that still wouldn't stop the speed runs,going by a similar system in swtor peeps just bypassed all mobs got to boss and loot

 
			
			
				This change is only going to bring the lack of high-end difficult raid content into more stark focus.
If I wanted a boring, grindy, simple game - I'd go to a F2P.
It was already simple. I see this patch as adding a grind which only highlights how easy/boring Castrum and AK are.
On the bright side, now I don't have to run Castrum for spiritbond anymore.
Happy they did this

 
			
			
				... so basically SE told Legacy Players like me "screw you and go grind" and the new player base somewhat happier so they can grind the whole dungeon sure give or take some new players can handle speed runs and others can't. If I recall back in 1.0 they made people for "A Relic Reborn" Quest.. Run 17 minute Speed Runs on Aurum Vale and Cutters Cry. So if you were ok with Speed Runs 17mins back in 1.0 then why can we not speed run here in 2.0?
In all Honesty they should have just implemented a two way system on the Duty Finder Speed Run and Non-Speed Run. Anyways I don't mind talking to new player base don't mind playing with them but when they have to go start something on furoms yes the guy who made the post on anti-speed run mechanism makes older player vets not so happy.
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 Originally Posted by SerDakota
 Originally Posted by SerDakota
					
 
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