Page 5 of 16 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 156

Hybrid View

  1. #1
    Player
    Warpune's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Iturgen Hemdall
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Well, explain this: Repairs to tank are beyond 2k gil in this crap speedrun and 600 gil from standard one. Pretty good reason to avoid speedruns and make ppl leave since tanks got insta que.
    (0)

  2. #2
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warpune View Post
    Well, explain this: Repairs to tank are beyond 2k gil in this crap speedrun and 600 gil from standard one. Pretty good reason to avoid speedruns and make ppl leave since tanks got insta que.
    Sorry I only run with friends, sometimes we grab a random from DF but it works out anyways.
    We get consistently lower repair bills if we do sacrifice runs. Even the tank.
    (0)

  3. #3
    Player
    bwalker36's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Mazo Bazo
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warpune View Post
    Well, explain this: Repairs to tank are beyond 2k gil in this crap speedrun and 600 gil from standard one. Pretty good reason to avoid speedruns and make ppl leave since tanks got insta que.
    Def not the case. If you go through the dungeon and don't die besides sac the repairs are much cheaper than clearing fully. Trash is just useless. Give me vendor trash and chance at items and I'll kill them. But costing me more money, being slower and giving me nothing annoys me. I did it once fully to experience it and now I'm doing it to progress my character.
    (0)

  4. #4
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by bwalker36 View Post
    Def not the case. If you go through the dungeon and don't die besides sac the repairs are much cheaper than clearing fully. Trash is just useless. Give me vendor trash and chance at items and I'll kill them. But costing me more money, being slower and giving me nothing annoys me. I did it once fully to experience it and now I'm doing it to progress my character.
    Yeah but you see here is the thing while that is perfectly alright you are now going to force people to do it your way now or fully experience it again with new people
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  5. #5
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    false your gear breaks faster dealing with trash mobs compared to speed running.
    (0)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Amas View Post
    snip...
    Incentives do work better. Considering Amdapor Keep is being run in an exploitative method, I think we've gotten spoiled with it.

    The last thing I can think of for now is having a line (usually the safety line) that you can't cross if anyone in the party has enmity. So any current "safe zone" should have the line on it. This will probably just lead to finding other safe spots to respawn at, but may enforce killing the monsters instead of running by them without punishing the players (unless taking away an exploit is considered punishment, but as said, that deserves no compensation for. Those of us using it are being compensated now).
    (0)
    Last edited by Fiosha_Maureiba; 09-10-2013 at 10:22 PM.

  7. #7
    Player
    LilSmalls's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Alot of good suggestions posted on this so far.

    My favorites have to be changing the dungeons to give the normal mobs some more meaning EG:
    1. Killing mobs mean more chests or more in the chests.
    2. Killing the mobs weaken the boss so that it can be killed (faster/at all).
    3. Killing the mobs open doors or remove barriers to allow progression through to deep parts of a dungeon.
    These ideas sound interesting to me. I'm sure there are alot of variations that could be dreamed up by the SE team.

    Having mobs drop gil, items, potions, gear, etc, etc could be a step in the right direction but it seems like there are more creative and dynamic ways of brining them into the fold.

    At the end of the day it would be good to have SE focus not just on the reward at the end (Destination) but the journey of getting there. Making the whole experience enjoyable and fun rather than fun being relegated to "I got a new purple item, yay I got some fun today".
    (1)

  8. #8
    Player
    Draemos's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Chaste Draconnis
    World
    Exodus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LilSmalls View Post
    SE please introduce a mechanism to stop people trying to speed run dungeons when using the duty finder.

    Too many newbie’s are being treated badly because people want to circumvent game play for an easy win.

    If people want to speed run with a group of friends then fine. If there was an option in the duty finder called "screw the fun just give me points" that parties you with only people that want to speed run, then fine, I wont use it, but fine.

    Just make it so Mob's never lose the chase and follow you into the boss rooms, problem solved.
    After you run Amdapor Keep for the eleventh billion time you'll sing a different tune.

    The best way to circumvent speed runs is to make trash worth killing. They should have a % drop for tokens, drop random greens, GIL (FFS), and there should be coffers placed strategically that drop silver and gold vendor trash (500/2500)
    (3)
    Last edited by Draemos; 09-10-2013 at 08:18 AM.

  9. #9
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    As long as the trash remains worthless to kill, people will try to find ways to skip it. It happens in every MMO.
    (3)

  10. #10
    Player
    LilSmalls's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Maybe. But as I said in a previous reply I'm much more interested in the journey being fun. If the only point is to get tokens for another armor piece for better stats then the boat has been missed entirely in my opinion. It's the same reason I play monopoly from time to time, not so I can own everything on the board but to have fun with people and enjoy the time.

    Also I don't nessecarily have a problem with speed runs per say but more a problem with newbies being tampled over because hardcores want to use a random party generator to burn through content as fast as possible. Once I've done the story quests etc, speed runs may be something i'll want to do myself but it would be extremely disappointing for such potential to be wasted on token grinding. I'd like to see SE to make dungeons a more whole experience that is rewards more broadly.
    (0)

Page 5 of 16 FirstFirst ... 3 4 5 6 7 15 ... LastLast