Quote Originally Posted by ReiszRie View Post
WAR with substantially higher DPS and AoE skills.
PLD with the game's lowest DPS and a single AoE that serves to tickle mobs.

If WAR & PLD have identical survivability, there would be little to no reason to play a PLD.
And here's the rub; WAR is a tank. In a party setting, they are there to take damage and not die. DPS plays no part in this.

WAR's method of not dying is to heal from damage dealt. To accomplish this they are given more damage, which makes them stronger than the PLD.

You say that to balance this, the WAR should be less capable of not dying, which means they are less capable in their primary function. Thus, WAR is a worse tank, but is supposed to make up for it by being a secondary DD? Such a design is inherently inefficient.