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  1. #1
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    As Turbine, developer of LOTRO, released Mines of Moria the instances had a similar problem. They made some pretty nice dungeons wih good mechanics but parts of the community decided to EXPLOIT their way through the bosses.
    The solution was pretty simple. A door was built in front of many bosses and a trigger group of enemies was placed/moved to the door. Those who ran had an overwhelming situation.

    Giving more tokens for clearing all enemies is just not the solution. As long as the dungeon could be run in time X and be more efficient than killing all creepers...

    SE put a good amount of time and work in those dungeons, let's praise em for that work.
    If you're put in group with runners let em run, report em while they run. They mostly can't kill the boss without you.

    Seriously: It is an EXPLOIT!
    (1)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  2. #2
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Feilina View Post
    Seriously: It is an EXPLOIT!
    Quote Originally Posted by Fiosha_Maureiba View Post
    Incentives do work better. Considering Amdapor Keep is being run in an exploitative method, I think we've gotten spoiled with it.
    A bit of arguing semantics, but it's not an exploit until SE confirms it as such.

    Right now, it's best described as "unanticipated player behavior" (or even anticipated player behavior, we don't know, heh). We, as the player base, decided to take a different path for the content than the one obviously presented to us.

    This was done because it was in our best interests as players to do so. Some players find the experience rewarding in and of itself indefinitely (e.g. Feilina). Most people, however, find the experience fun a few times and then the repetition becomes boredom unless there's some other motivator. The drops and the tomestones become that motivator, because those hold value to more players for longer.

    Players will always do what's in our best interest. If the current method of speed running is eliminated, we'll find others, or look for content that's a better cost:reward ratio. AK simply isn't worth running if you have to kill the trash, unless it changes to more than offset repair costs.
    (3)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #3
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    You can not report players for not wanting to waste there time. Most of the players from 1.0 like myself have every job at 50 but some do not. Trash mobs that give you nothing worth while for killing them will always be skipped. These players that want to speed run are not at fault at all I started doing said dungeons the beginning of the week i was told to speed run i honestly didn't get why and did not like it but then after doing it several times i understood why. Then you have the new players to which dont get why ppl wanna do speed runs whcih i sympathize with cause they are never told why or the strategy before the tank decides to just start running off. Then there are the new players who think they are the shit and ruin it for everyone else or try to play this game like say WoW or any other MMO.
    (0)