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  1. #231
    Player
    eeto's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Eeto Jai
    World
    Coeurl
    Main Class
    Archer Lv 34
    Quote Originally Posted by WVUTrip View Post
    Actually deflation is WAY worse than inflation. A healthy economy should always have a small bit of inflation like 2% yearly. Deflation (what we currently have) literally means if nothing changes eventually there will be no Gil left at all.
    That would be real life inflation, which should have a much longer life span, with a real job and some hardships in life lol.

    This game needs inflation a bit higher because mmo never have the lifespan anywhere comparable to real life. Also an inflation of 2% in a game will feel very boring. Not to mention the gil sinks are not tied to inflation/deflation rates...
    (0)

  2. #232
    Player Krystal_Storm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    93
    Character
    Krystal Storm
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Any amount of money saved at end game means jack squat when the community are penny pinching misers. I need to make a madman's whispering rod and add 2 quick tongue materia 3's. For the price that people ask for the rod i might aswell level alchemist myself (which i did and nearly sent me bankrupt on high tier mats) and then i turn around and they want 60,000k minimum for ONE yes ONE materia when i need 2. Ok 120,000k down the drain, the cost of high end mats and getting alchemist up to 47? Yes i am bankrupt all my savings have gone bye bye.

    Now i struggle to even get repairs done and i have exhausted all quest options besides basic quests that give a abysmal amount of gil. How is this sustainable? The only way i can sustain myself is by leveling up all respective gathering and crafting classes to high levels. SE coupled with a greedy community has encouraged people like me to race lvl to get all my classes to level 50 so i can make ends meet and get mats myself.
    (2)

  3. #233
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    If you're having gil problems I feel bad for you son.

    I got 99 problems but gil ain't ain't one.

    (0)

  4. #234
    Player Krystal_Storm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    93
    Character
    Krystal Storm
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    In the short term NOT the long term all players are going to be gone at this rate.
    (1)

  5. #235
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Quesse View Post
    Looking forward to earnings - hoping to see a good estimate on how much gil repeatable fates/leves are bringing (or COULD be bringing) into the economy every minute by the 1000's of people doing them. Just because gil generation isn't happening to you personally, the endgame player, doesn't mean its not happening. If gil generated goes to Player A and Player B needs to get gil for repairs by selling something to Player A that is perfectly valid. It will be interesting if all those FATEs/Leves continue to bring in gil long term or what indication (proof) there is that generation will somehow come to a stop. Its just a theory at this point.

    Quote Originally Posted by Iskander View Post
    We shall be using the same 200 person variable at lvl 50 since they have created such a high debt. If we used 1000 people, those 1000 would eventually create a relative debt that would need to be covered. This is assuming that those 1000 players wish to pursue endgame and not solely be there to cover the debts of those that do.
    You can't do this! There is not a one to one relationship between hardcore grinding endgamers and gil creators!!!! Your entire argument is based on "assuming" (as you say) that there is!

    You have to use the total amount of gil created over time from the ENTIRE economy. This would be 7800 people connected at a given time using Yoshi's numbers. Take that number and multiply it by X gil generated per hour by one character doing fates/leves. Then subtract from it the small percentage grinding endgame 24x7. As more people get to endgame level, more will join, and some will leave. This cycle continues - as long as it does (and here is where it is still theory not fact on both sides) there should be gil generated.

    Your post unfortunately is an example of creating an argument to fit the conclusion. It purports that Endgamers should be generating gil for themselves to cover repairs. NO, they shouldn't. The entire economy generates gil. Players A,B,C generate gil, Endgame Player D has to do work to gather/craft/farm and sell to Player A/B/C - that is perfectly valid. It is not valid to expect that Endgame Player D will have gil directly handed to him - it comes form the economy as a WHOLE.

    I'm not disagreeing with your conclusion necessarily, as I've not seen proof either way, but you need to rework it to include all players if its going to make any sense.
    (3)

  6. #236
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    I've said it before and I will say it again.

    - Make instances drop gil/dark matters/tomes, this way no one will skip the trash.
    Currently killing trash is more expensive than skipping, even if you all chip in to support your tank.

    - Daily instance quests for a a bag that can contain gil/darkmatter/tomes and some rare vanity items.
    This way high levels will run low level dungeons more often.

    - Give all loot materia slots,scale down the stats of the items so materia will become more used and will play a bigger roll in the market.

    - NCP's should not sell crafting items you can gather period, especially not as cheap as they do now.

    - Mobs should drop a bit more gil but a lot less than instances.


    Primals and other 8 man instances should give a goody bag, think of gil.
    It will also keep people farming them even when they have everything.
    Which means new players benefit from this.
    (3)
    Last edited by Sneakaboo; 09-10-2013 at 01:55 AM.

  7. #237
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Only thing is Quesse, with our repair costs we'll just keep sucking your gil dry. And you have nothing of value we'd ever have reason to buy from you.

    Edit: No Quesse it's a fact that as a crafter or gatherer you have nothing of any value to me. Your gear is useless, Your items are useless, Your mats and materia are useless. The only thing I want is your gil. And you'll never ever see it again.
    (3)
    Last edited by Cynric; 09-10-2013 at 03:12 AM.

  8. #238
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    Gill sellers don't seem to have any problems making money. Just an observation.
    Making new characters and hacking accounts
    (1)

  9. #239
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Cynric View Post
    Only thing is Quesse, with our repair costs we'll just keep sucking your gil dry. And you have nothing of value we'd ever have reason to buy from you.
    You have it backwards - we want to buy stuff from YOU! Total server player base (21000+ people?) generate millions (billions?) of gil. The small percentage of endgamers then have to sell stuff to those players to get that generated (free) gil. You will always have stuff to sell to the rest of the player base.


    Again, no proof either way, but the theory is that gil generated by ALL is enough to cover the repair costs of the very few who grind. Its just that endgamers (I assume?) are not used to having to work for their gil but expect it to be handed to them for free as a result of just doing endgame activities. Doesn't work that way. Generated gil is spread out among all players by leves/fates/quests/etc.

    Hopefully (commence arguing!) the cycle of new players, new classes, continues on each server where people are continuingly generating enough gil (as a WHOLE!) to counter the sinks. Again this is theory, there is no proof against it besides doom and gloom FUD by the OP but it could eventually turn out that its not enough to cover the sinks. My thinking is that it will be.
    (2)
    Last edited by Quesse; 09-10-2013 at 06:05 AM.

  10. #240
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Quesse View Post
    Hopefully (commence arguing!) the cycle of new players, new classes, continues on each server where people are continuingly generating enough gil (as a WHOLE!) to counter the sinks. Again this is theory, there is no proof against it besides doom and gloom FUD by the OP but it could eventually turn out that its not enough to cover the sinks. My thinking is that it will be.
    No MMO to date has ever sustained a substantial number of incoming players over any great length of time. It normally slows to a trickle within 3-6 months.
    (4)

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