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  1. #1
    Player davidbowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    109
    Character
    Zealous Jackal
    World
    Diabolos
    Main Class
    Pugilist Lv 32
    lol some of these people powered their way to level 50 did not bother to do any tradecrafts now upset oh well.
    (3)

  2. #2
    Player
    Rolvag's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Atel Deghoul
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by davidbowie View Post
    lol some of these people powered their way to level 50 did not bother to do any tradecrafts now upset oh well.
    sorry but can you explain how any tradecraft can help with this? Sure i can make lots of gil through marketplace but thats just "moving" gil from player A to B while cutting them down by 5%. So tell me how can any DoH or DoL provide something powerfull to run game economy.
    (3)

  3. #3
    Player
    Meevers's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Maeva Otkatla
    World
    Phoenix
    Main Class
    Pugilist Lv 31
    Aren't ALL auction houses, market places or whatever else in MMOS moving money from A to B, because you know...you're buying something off someone so naturally your money gets moved to them and you're slightly poorer, they're slightly richer. Some of them also have the percentage fees as well depending.

    I understand all the other points with increasing the amount of gil you can earn, but I don't entirely understand the whole market place thing seen as isn't that just what happens when you buy something off someone anyway?
    (1)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Meevers View Post
    stuff
    Yes but the point that people are trying to get across is basically the tax. The selling tax and delivery tax remove gil, so even though you're shifting money from person A to B, the gil that is taken for tax is permanently removed from the economy.

    People then look at say, running dungeons that give a miniscule amount of generated gil (very little, random allagan piece boxes that only go to 1-3 people (~700gil per box and has to be NPCed, repair fees at 50 are 5 gil per 1% multiplied by however many pieces are damaged at the NPC) and some of the boxes in the end dungeons give potions which is still 0 generated gil (unless NPCed for a paltry amount), yet the repair fees are usually higher than the gil generated which means every time someone uses a repair NPC, more gil is flushed down the toilet yet a miniscule amount of gil is actually "new" generated gil from doing that activity.


    Many people are assuming that the gil sinks and gil generation aren't balanced enough right now, with that assumption the entire gil pool is shrinking by the day. This means eventually prices will start going down due to gil being worth more per unit because there is less going around due to the gil sinks draining it out of the economy and not enough sources that generate gil at a break even or profit pace.

    I'm not taking sides here, just trying to explain.
    (0)
    Last edited by Vaer; 09-09-2013 at 09:54 PM.