Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 151
  1. #131
    Player
    Evandis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    47
    Character
    Evandis Shieldheart
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ondesvin View Post
    they should make the 15% healing as default on our defaince and not someting we can lose and make it work on all the healing we can get even our own buffs, or increase it to 25% only works on cure, as it is now we got a problem, what does a higher health pool give you if you cant get back to max hp after hit?

    but then again i think healers should learn that they can spam heal on us at there hearth content and not worry abourt threat being pulled of the warrior tank, we are after all not paladin noobs with low threat.


    Anyway, once again, give a shadow style ability, or an enhanced parry ability, step up some evasion. However, a defense boost is not the way to resolve anything. Warriors in XI were designed as tanks and much more squishy than a Paladin as well.

    If you want to be super sturdy, than play PLD, but having two defensive spec tanks is retarded. If they go that route, give us PLDs a great sword and more DD abilities so we can all be as vanilla as the next guy.
    (0)

  2. #132
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Since I started PLD I always thought I would just be a main tank. So I pushed for VIT for obscene HP and items the same. It seems to me my dips is crap compared to WAR. Shield oath gives me that boost for bosses and sword oath for trash. You really have to know what your class excels at PLD mitigates Dmg If I was a WAR I would push STR, critical hit rate, and parry since you don't a shield. More Dmg and crits, well that just translates into more HP from bloodbath. Try things, I did and I really spent a ton of Gil to re-gear.
    (0)

  3. #133
    Player
    Evandis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    47
    Character
    Evandis Shieldheart
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sqwall View Post
    Since I started PLD I always thought I would just be a main tank. So I pushed for VIT for obscene HP and items the same. It seems to me my dips is crap compared to WAR. Shield oath gives me that boost for bosses and sword oath for trash. You really have to know what your class excels at PLD mitigates Dmg If I was a WAR I would push STR, critical hit rate, and parry since you don't a shield. More Dmg and crits, well that just translates into more HP from bloodbath. Try things, I did and I really spent a ton of Gil to re-gear.
    If you are truly pushing a VIT build on your PLD...I have some bad news for you. You need to re-spec and do a majority build for STR.
    (0)

  4. #134
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Evandis View Post
    If you are truly pushing a VIT build on your PLD...I have some bad news for you. You need to re-spec and do a majority build for STR.
    O Paladin Lord, enlighten us with thine knowledge!
    (0)

  5. #135
    Player
    Evandis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    47
    Character
    Evandis Shieldheart
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jahaudant View Post
    O Paladin Lord, enlighten us with thine knowledge!
    I will just assume you have absolutely no idea about effective HP.
    (0)

  6. #136
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Your recommendation of "re-spec and do majority build for STR" is seriously ambiguous to begin with.

    Parry tiers are 243, 282, 324, 363 and 405 which means that depending on your gear you may need up to 42 STR for it to make a difference. Block depends on the shield you are using, but also have tier gaps of up to 50 STR so that 30 STR you are specced in to might be doing absolutely nothing for you. Each tier increases your block/parry damage reduction by 1% so in an ideal situation the most you can get from 30 STR is 1% additional damage reduction on parries, and 1% additional damage reduction on blocks.

    So let's assume your 30 STR bumps you in to the next block tier for your shield, and let's assume that shield is the Super Shield of Win with a block rate of 100%. Can you tell me how much of an EHP increase that extra 1% reduction on blocks would give my PLD with 4925 HP. Hint: It's not 450, and thus not better than 30 VIT and I don't even have a Super Shield Win.

    Edit: Rewritten for easier reading.
    (0)
    Last edited by Jahaudant; 09-10-2013 at 12:50 AM.

  7. #137
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hachiko View Post
    Your healing bonus is actually active and changes over time as you perform your combos.
    This was taken into consideration. It was how the average was generated. You are additionally doing the math incorrectly for this purpose. You do not want to look at the increase from prior stack. We're dealing with the amount healed to create a baseline. You use base values.
    (0)

  8. #138
    Player
    JibOK's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Cricket Master
    World
    Coeurl
    Main Class
    Marauder Lv 37
    I fought Titan for the first time last night. Our Bard kept dying half way through the fight from landslide, total noob. We were still able to take him down from 50% HP. I think that's the balance, but my opinion is only up to that point (lvl 36).
    (0)

  9. #139
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Junk4Brains View Post
    Well I am more a fan of simple math. So here is my perspective.
    Lets say on average a healer heals you for 1000 health and spams it every 3 seconds. That comes to 20,000 HPR (HP recovery) a minute. 15% of 20,000 is 3000.
    Regeneration is a non-factor. The Paladin damage reduction increases the effectiveness of their regeneration by 25%. It's a wash. Additionally, the break point for efficiency for incoming heal amount for a Paladin vs. Defiance (average uptime) is ~5800. This is before we get to their additional block defense.

    As it stands, the numbers seem to indicate that the Paladin would be superior in all tanking situations that are not a DPS race. That might also be false depending whether or not the healer could add additional damage to compensate.
    (1)

  10. #140
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JibOK View Post
    I fought Titan for the first time last night. Our Bard kept dying half way through the fight from landslide, total noob. We were still able to take him down from 50% HP. I think that's the balance, but my opinion is only up to that point (lvl 36).
    Before Inner Beast, Titan was balanced for Warrior. After Inner Beast, he's a cake provided your DDs live long enough to kill the heart. I and a WHM killed him from pretty much 50%. If the WHM gets locked up in rock, I just use my full BB combo, Inner Beast and Mercy Stroke. Titan hardly dent me through all that. The problem is later on bosses hit so much harder than gears scaling that Inner Beast probably won't matter as much so PLD outshines with their 20% damage mitigation that wasn't available in story mode Titan (lvl40) while WAR gets 2 skills that consumes Wrath stacks and does literally nothing for main boss tanking. I agree with keeping healing off the stacks on Defiance and boost it to 25% more heal.
    I still plan on rolling Warrior to end game just cause I like the thrill of having my HP going up and down like crazy like a skill of ours suggest "Thrill of Battle".
    (1)

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast