Quote Originally Posted by Moontide View Post
The "worst idea imaginable" is gross exaggeration on the title, but I agree that FATEs are a problem. Too low risk, too high reward. Especially on the monster bash ones. Tagging enemies with damage as fast as you can doesn't take any skill, it just takes you to be a certain class. The rewards are disproportionate in comparison to anything else especially to the little effort that it takes.

I guess an easy fix would be to heavily lower the XP gain of the rewards and of individual enemies on FATEs. Making some of them more rare would probably be good too. Levequests would also need a desperate boost to be able to compete with them.
I totally agree with everyone who wants Fates to be nerfed, because we definitely need to make it even longer, even more endless grind-ish and even more tiring to lvl up all the combat classes when you use all your leve allowances to lvl up your crafting classes... /sarcasm off. Pull your self together people.