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  1. #1
    Player
    Drekor's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drekor Silverfang
    World
    Hyperion
    Main Class
    Conjurer Lv 56
    FATEs have several issues. They are very similar to dynamic events from guild wars 2. Right down to the culling issue. In GW2 everyone was DPS though, and you didn't need to necessarily target anything so having visual on mobs was not important. In ARR you do need to target most things and in addition casters often get screwed because in the time it takes to cast a spell the mob is already done from the 100 other people doing it. FATEs are also the only reliable way to get a good amount of seals. Only other one is leve's but you have a limited amount of them.

    As many have pointed out as well because of how many people are at them and how easy they are you do not learn to play your class at all and things get a lot more unforgiving as you level up. The average player going from FATEs to dungeons and hardmodes is going to fail hard. Some people will know what they are doing but they are the exception.
    (0)

  2. #2
    Player
    Ardbob's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    90
    Character
    Elena Ardou
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Once servers calm down and less people are playing so frequently, FATEs should be a lot less crowded. However, they do provide a lot more experience than anything else, so they'll still be more crowded than other things for the most part. I personally think they should cut FATE exp by a LITTLE (not much at all, but somewhat) and increase experience gained from levequests and dungeons.
    (0)

  3. #3
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    I level through FATES and the main story quest mainly, but for a specific reason.

    I plan to level all classes to cap eventually, and I realise that over time less people will be doing FATES because they're at level cap, so I just thought: Why not go with FATES now while the people are there and save the quests for leveling other classes once I may struggle finding other people to play with?
    (0)

  4. #4
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Oops double post, ignore this
    (0)

  5. #5
    Player
    Balzaque's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Maki Makki
    World
    Famfrit
    Main Class
    Bard Lv 80
    IMO if they scaled the mobs better to accommodate more players then it would be ok, every time im leveling and i find a fate and there is just the right amount of players there then it is fun, when there is too much ppl you hardly can get a hit on any mob unless you spam aoe
    (1)

  6. #6
    Player
    Reitrenner's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Blastimus Aetherfeast
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    FATEs suck the life out of this great game.
    (5)

  7. #7
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    yep! Baal runs from Diablo 2. Fates killed this game. Bah! Meh!
    (0)

  8. #8
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    I feel like the FATES should be more like world bosses than what they currently are now which is just a group of mobs spawning over and over.
    (1)

  9. #9
    Player
    Meleoron's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Meleoron Maredge
    World
    Behemoth
    Main Class
    Conjurer Lv 40
    i want to echo all the talk of AOE spam and just pure zerg mindset that fates are. I avoid them now, which is harming my EXP. I just am so bored of AOE AOE AOE dead. we might as well just be standing there pressing one button again and again, which is in fact what we are doing. I feel that fates. The idea of sudden public quests are a great idea. However they have been planned out poorly.

    I would like to see each zone having one big boss fate that spawns every few hours. A boss that plays out a lot like higher level instance bosses do. It would be nice if Fates felt flashyl if they felt a lil hard at the very last. The game has a few problems and fates being mostly trash is near the top of the list.
    (1)

  10. #10
    Player
    Twins's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Hyper Majoris
    World
    Masamune
    Main Class
    Gladiator Lv 30
    FATE is bad for an MMO, I know it's a straight copy off GW2, but GW2 is a free to play game.
    I don't have much expectation from that game, but FF14 is different. FF11 involved a lot of group grinding, and it was extremely hard to level, I understand that game model does not work in 2013, but FF14ARR made it too easy with FATE grind

    The worse thing is FATE parties, they will have a least a few blackmages spamming AOE at the spawn areas, making it really difficult for people outside those parties to gain a gold or even a silver medal from these FATEs. As a gladiator, with limited AOE abilities, I am unable to give a monster a second hit before my second global cooldown finishes.

    Now, this is really unfair for people like myself, who wants to enjoy all aspects of the game, quests, leves, FATE, dungeons etc....because I don't want to belong to a FATE grind party.

    Also, I know a few friends, will auto follow members of these FATE parties, and AFK to leech experience and seals.
    (1)

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