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  1. #1
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    No hyperbole: The FATE system is some of the worst videogame content I've ever played.

    It is just broken, brain-dead content that the game pushes onto you due to gaps in the story. As the main means to level once you complete the story, it is the face of the game's experience under 50 and it is... ugly. Dungeons, guildleves, and guildhests don't match up and players, as humans, will take the path of least resistance, sinking the community along with them. If FATEs are the main content of the game 1-49 after the main scenario is completed, then the game is terrible.

    I don't think they need to be nerfed, I think they need to be entirely redesigned from the ground up. I actually wrote a list of changes I think FATEs need, but I'll post it some other day.

    In any case, the absurdity of FATEs and the brutal endgame grind of tomestones will kill this game for a lot of people. The main scenario (the big thing this game advertised as a "real Final Fantasy", although it is just very easy standard MMO filler outside primals and dungeons) can be cleared within the free month if people play somewhere around 15 hours a week (dungeons being dead may extend that, but not in a way that will make people want to play more). I hate to say it, but this game is on its way to F2P status. And no, you can't say "but FFXI...", this game is nothing like FFXI ("game starts at 50" design philosophy, no community hooks, people are far ruder because duty finder allows it, standard modern MMO mechanics (no cooperative mechanics), little multinational presence on servers, economy makes no sense, gear is a linear progression (no one cares about loot or crafted items before 50, everything 50+ is a sequence of gear checks), endgame actively discourages having more than one job because it is an insane linear grind, etc etc). It has nothing to do with FFXI and it is good elements are going to be blotted out by the two main types of content being poor (leveling other classes, endgame).
    (4)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  2. #2
    Player
    Lonlinal_Lifestriker's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Lonlinal Lifestriker
    World
    Odin
    Main Class
    Arcanist Lv 39
    They need to imply seals are for FATES and Higher exp in dungeons.

    Leves should be same as FATES but with mid-rewards to ready up for your next Dundeon. 3:1 exp
    FATES should be for higher Seal bonuses 2:1 exp Seals 5:1
    Dungeons (with +content regularly updated) Should be the highest EXP and Top tier for Level Loot 5:1 exp With Seal bonus at Final Boss, Seals 2:1

    BAM Fixed!

    But really, I'm sure they will see this and fix soon. Fix the balance and it'll be good.
    (0)

  3. #3
    Player
    Lonlinal_Lifestriker's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Lonlinal Lifestriker
    World
    Odin
    Main Class
    Arcanist Lv 39
    Hopefully they will do the DAOC PVP system. So using PVE Gear is able to be used in PVP... then they can have battlegrounds for level 20 30 40 and then 50s. People will start caring about the Dungeons and crafting to have a top geared toon for each. Which will carry the best armor for pvp/pve
    Thats is how you get Dungeons to matter and you can then use LEVES for each level pvp zone "end game pvp" geared jewelry or something.

    all and all FATES need to be just for seals. that can be great for PVP with a full suit of company armor


    BC lets face it, it was perfect in DAOC...

    Mythic just failed because they brought out WARHAMMER.. such a failure.....so they took away all their players from DAOC, then WOW came out.
    but there is also 200k+? players playing the free servers.
    (0)

  4. #4
    Player
    fxivexno's Avatar
    Join Date
    May 2012
    Posts
    26
    Character
    Beatrice Elder
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I like fates but they are a mess, they also get in the way of gathering.
    (0)

  5. #5
    Player
    Tanoshii's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    63
    Character
    Tanoshii Britannia
    World
    Behemoth
    Main Class
    Gladiator Lv 55
    Quote Originally Posted by Kalam View Post
    Play the game the way you want, I personally enjoy Fates and dungeons.
    The problem with this is there is no other way to play the game and get anywhere. Dungeons/Guildhests give terrible experience after the first time and battlecraft leves with max bonus award only 2/3 the experience of a single fate. Fates currently give way more than anything else in the game, but a huge margin.
    (2)

  6. #6
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kalam View Post
    Play the game the way you want, I personally enjoy Fates and dungeons.
    So if there was a button that let you level up, would that be ok if everyone used it and its fine to use for yourself? Or would you say a "level up" button is a mechanic that would need to be fixed or adjusted. Again, the "stick your head in the sand" replies have no merit in debates.
    (4)

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