No hyperbole: The FATE system is some of the worst videogame content I've ever played.
It is just broken, brain-dead content that the game pushes onto you due to gaps in the story. As the main means to level once you complete the story, it is the face of the game's experience under 50 and it is... ugly. Dungeons, guildleves, and guildhests don't match up and players, as humans, will take the path of least resistance, sinking the community along with them. If FATEs are the main content of the game 1-49 after the main scenario is completed, then the game is terrible.
I don't think they need to be nerfed, I think they need to be entirely redesigned from the ground up. I actually wrote a list of changes I think FATEs need, but I'll post it some other day.
In any case, the absurdity of FATEs and the brutal endgame grind of tomestones will kill this game for a lot of people. The main scenario (the big thing this game advertised as a "real Final Fantasy", although it is just very easy standard MMO filler outside primals and dungeons) can be cleared within the free month if people play somewhere around 15 hours a week (dungeons being dead may extend that, but not in a way that will make people want to play more). I hate to say it, but this game is on its way to F2P status. And no, you can't say "but FFXI...", this game is nothing like FFXI ("game starts at 50" design philosophy, no community hooks, people are far ruder because duty finder allows it, standard modern MMO mechanics (no cooperative mechanics), little multinational presence on servers, economy makes no sense, gear is a linear progression (no one cares about loot or crafted items before 50, everything 50+ is a sequence of gear checks), endgame actively discourages having more than one job because it is an insane linear grind, etc etc). It has nothing to do with FFXI and it is good elements are going to be blotted out by the two main types of content being poor (leveling other classes, endgame).

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