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  1. #1
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Wangstrong View Post

    I know what I prefer.
    Then go play that game.
    (0)

  2. #2
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sephirah View Post
    Then go play that game.
    Imbalanced gameplay is really not something you should be so proud of.

    Do you answer all posts asking for gameplay changes with "if you don't like it, you can get out!"? Or is it just ones you have a bias for?
    (1)

  3. #3
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by BadRNG View Post
    Imbalanced gameplay is really not something you should be so proud of.

    Do you answer all posts asking for gameplay changes with "if you don't like it, you can get out!"? Or is it just ones you have a bias for?
    The whole point is they aren't imbalanced, they are balanced, they just play differently. If WAR received an increase to defense, THEN it would be imbalanced. Still waiting for an answer for the "why would anyone be a pld" question.

    Mitigation through defense is currently the only thing PLD is superior at compared to WAR. WAR has superior HP, self-survivability, damage, and aoe control. If you get equal defense as PLD, then there is no reason to be one.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    The whole point is they aren't imbalanced, they are balanced, they just play differently.
    Actually, there's a pretty strong case that there is an imbalance between the two. Their CD suites are effectively balanced because PAL gets the better burst CDs whereas the WAR gets the better mean contribution ones, but, from a mean mitigation/required healing standpoint, PAL has a definite advantage: PAL gets a shield to block attacks, which is countered by the WAR self-heals; PAL gets 20% DR which *should* be countered by the 25% higher max hp and increased self healing, but the self healing is only 15% (and not even up 100% of the time thanks to being a consumable and losable resource), which puts WAR at a roughly 8% disadvantage.

    The people that bring up the higher max hp as an advantage that WARs get simply don't understand how to do the math. The 20% DR that PAL gets is a 25% increase in eHP.
    (0)