Quote Originally Posted by Duelle View Post
That's probably because PLDs treat their cooldowns as just that: cooldowns, as in saved for emergencies or "oh shit" moments.
The term "cooldown" refers to any ability that has a cooldown, not an arbitrary "oh shit" button. There are DPS CDs, heal CDs, tank CDs, etc. "Oh shit!" buttons are simply one subtype of tank CDs.

WAR *also* reserves CDs for emergencies. The difference is that the threshold of "oh shit!" is substantially lower thanks to the lower CDs. The "oh shit!" threshold for Hallowed Ground is ridiculously high: if you use it, it's not going to be available for the remainder of the fight. The "oh shit!" threshold of Sentinel is only slightly lower than that because you get maybe 2-3 uses out of it. The "oh shit!" threshold of everything that WARs gets is pretty much nonexistent such that you can burn them for any kind of minor emergency. You'd still save Thrill of Battle for a big emergency because it's up for only 10 seconds on a 3 minute CD, but you're going to use Bloodbath and Featherfoot pretty much every time it comes up for pretty much any physical burst damage mechanism rather than having to gauge whether you'll need it later on.

The difference between a WAR and a PAL in CD usage is that a PAL has to play triage with their CDs and a WAR doesn't: the WAR just sees a situation where damage is higher or healers need a reprieve and uses one without regards for whether another will be needed later. PAL, on the other hand, has to ask themself if it's a big enough situation to necessitate preventing them from not having that resource somewhere down the line.