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  1. #1
    Player
    Deroth's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Deroth Regnar
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    The funniest part of this thread is that when I first saw it it was right next to a thread of healers talking about which tank they prefer to heal/work with...when I read that thread most were either on the WAR bandwagon or felt the only difference was the player not PLD vs WAR.
    (0)

  2. #2
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Why is it every time someone wants to complain about warrior needing more heals from the healers they compare the damage reductions that paladins have to the ones warriors have and totally ignore all the self heals warriors have? Sure a warrior will take more damage... but they also get 15% more from being healed and can heal themselves a lot... I just hit 50 and I've been able to get several self heals from inner beast that heal me for 2200-2400 with berserk (normally they are 1000-1600). You just need to time them and use them right after you take a big hit... and you have a skill that gives you 5 stacks of wrath instantly so if you really need to you can do it 2 times in 2.5 secs... And if you just make sure you keep up bloodbath every time its off cooldown you can easily offset the difference the pld has in mitigation, it just takes a bit more err i hate to say it... player skill, the potential is there for warrior.
    (10)
    Last edited by Derza; 09-06-2013 at 12:57 AM.

  3. #3
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Derza View Post
    And if you just make sure you keep up bloodbath every time its off cooldown you can easily offset the difference the pld has in mitigation, it just takes a bit more err i hate to say it... player skill, the potential is there for warrior.
    Paladins can use Bloodbath too. Granted, they deal less damage, but it results in a marginal difference.
    (0)

  4. #4
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    I'm not at the FFXIV end game but I've done a whole lot of raiding and end game content.

    Shield Oath increases effective HP by 25% and effective healing by the same. Defiance increases effective HP by 25% and effective healing by a scaling amount with a buff without 100% up time by up to 15%. The advantage the Warrior has is less frequent over but it comes solely due to the fact that that heals are less effective.

    Unless Paladins get less HP per point of Vit excluding Warrior Defiance. That would change a lot, but I don't have a Paladin.
    (0)

  5. #5
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Coramac View Post
    I'm not at the FFXIV end game but I've done a whole lot of raiding and end game content.

    Shield Oath increases effective HP by 25% and effective healing by the same. Defiance increases effective HP by 25% and effective healing by a scaling amount with a buff without 100% up time by up to 15%. The advantage the Warrior has is less frequent over but it comes solely due to the fact that that heals are less effective.

    Unless Paladins get less HP per point of Vit excluding Warrior Defiance. That would change a lot, but I don't have a Paladin.
    Isn't shield Oath 20% not 25%?

    Quote Originally Posted by Coramac View Post
    Paladins can use Bloodbath too. Granted, they deal less damage, but it results in a marginal difference.
    Well yea... its inner beast, second wind, Thrill of battle, and Storm's path, but those are used after big hits and what not... i was just saying to keep bloodbath up... and its 30 seconds for warrior and 15 seconds for paladin so not really the same.

    Oh and also you need to factor in that 25% more HP means 25% more passive regeneration (I believe its like 1% of max hp every couple seconds) Just something else that would need to be considered (although its pretty minor).
    (1)
    Last edited by Derza; 09-06-2013 at 01:41 AM.

  6. #6
    Player
    allluckys's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Julio Rojas
    World
    Masamune
    Main Class
    Gladiator Lv 30
    Tank dps is relevant especially in tank and spank dps race situations. It goes like this staying alive > holding hate > dps
    (0)

  7. #7
    Player
    Suffur's Avatar
    Join Date
    Jun 2012
    Posts
    24
    Character
    Synik Bayne
    World
    Hyperion
    Main Class
    Paladin Lv 84
    Quote Originally Posted by baconlaserbeam View Post
    Honestly if you playing a tank and even mentioning DPS you have the wrong idea and are playing the wrong class.
    I dont know if this was your point, but thats correct. Saying that warriors do more damage should not compensate for the fact that their ability to tank is worse than PLD
    (0)
    FFXI: Phoenix- Reaperx
    FFXIV: Balmung(2013-2017)Hyperion(2017-current)- Synik Black

  8. #8
    Player
    MrFoxx's Avatar
    Join Date
    May 2011
    Posts
    48
    Character
    Sakari Foxx
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Paldin seem to have the superior tanking skills given to them, starting with shield oath but not ending htere. what about their stun being on the global cool down while ours is 30 seconds? We cant keep up in hard modes, people dont want us not because we cant survive, but because we dont bring the same utility to the table.

    Improved flash is an aoe blind, but there is no improved overpower? For real? improved overpower providing an aoe damage debuff or armor reduction would be just fine.

    Warriors need to be looked at.
    (2)

  9. #9
    Player
    Astalya's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Astalya Saron
    World
    Malboro
    Main Class
    Gladiator Lv 50
    As far as I understood it, WAR is meant to be off tank or AOE tank, and PLD is meant to be the main tank / boss tank.

    Has this changed?
    (0)

  10. #10
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Disclaimer: Those damage differences are between a well executed PLD rotation and "just switch to this job for the first time" WAR rotation. Actual gap would easily be larger than that.

    Honestly I don't really understand, I can see that WAR might struggle with large trash packs of 4 or more but single target and bosses is far from broken for them.

    I would play WAR through Admapor 100% of the time if I could get away from my static for long enough to learn the rotations inside and out. It's easily way better than PLD in that dungeon. Fun fact, I don't even use Shield Oath through half of the Psycheflayer fight, or at all on Doom Wall.

    You can't just say WAR has no place in any instance because PLD is better, period. Example, while the mechanics of the Ifrit fight make PLD a better choice, WAR is great for Garuda.
    (3)
    Last edited by Jahaudant; 09-05-2013 at 11:57 PM.

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