
Originally Posted by
Ranebow
Hello, you touch on something very important. Panning the camera, even in scenes where there's VERY little activity, can result in significant frame rate loss. However if you strafe with your character back and forth, there is no performance hit. The reason I mention strafing is that when you are panning the camera, your field of vision changes and more data is rendered on each side of your vision (on screen). Strafing produces the same result. Since there is no change in frame rate, the culprit originates with the panning. Also consider that in these spots, while there is little activity on screen that you can see with the naked eye, you are probably facing what I call a hot spot - this could be a crystal, camp or some type of hub with npcs, players and buildings, yet those objects are not rendered on screen. Possibly the culling function is broken in the options, however that does not explain the panning vs. strafing aspect.
Keep in mind this is not the same as pure performance hits. I.e. when standing in Gridania facing the crystal with eight five people around it, is going to eat your CPU whether you pan the camera or not.
Hello, see above. It is not just you however I would question whether it's happening everywhere for you. Note my comment(s) on what you are facing on screen when it occurs.