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  1. #1
    Player
    Mashkar's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Mashkar Zhaar
    World
    Moogle
    Main Class
    Lancer Lv 22

    LOW FPS - GTX 660 Ti I5 2500K ~13 fps in towns

    I would like to ask is there any solution to my problem.

    My specs:

    Motherboard - ASRock P67 Pro3
    Proc - Intel Core I5 2500K
    Memory - 2x4Gb DDR3
    Graphics - NVIDIA Gforce GTX 660 Ti TOP version.

    When I run in the wilds I have ~70 fps... when I go just into the city or a town my fps drop to... 13!!!

    I have checked almost all drivers that are for the GPU, updated BIOS, updated motherboard drivers and I still have the same issue. What is interesting - Desktop Normal, Desktop Max - no change at all...

    Any ideas what can cause such problems?
    (0)

  2. #2
    Player
    animapain's Avatar
    Join Date
    Aug 2013
    Posts
    134
    Character
    Yunaa Lesca
    World
    Coeurl
    Main Class
    Arcanist Lv 30
    I've given up trying to troubleshoot this game. It just doesn't work on PC properly at all.




    Just panning the camera nearly halves FPS so clearly something is very wrong with the game.
    (1)

  3. #3
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by animapain View Post
    I've given up trying to troubleshoot this game. It just doesn't work on PC properly at all.




    Just panning the camera nearly halves FPS so clearly something is very wrong with the game.
    Hello, you touch on something very important. Panning the camera, even in scenes where there's VERY little activity, can result in significant frame rate loss. However if you strafe with your character back and forth, there is no performance hit. The reason I mention strafing is that when you are panning the camera, your field of vision changes and more data is rendered on each side of your vision (on screen). Strafing produces the same result. Since there is no change in frame rate, the culprit originates with the panning. Also consider that in these spots, while there is little activity on screen that you can see with the naked eye, you are probably facing what I call a hot spot - this could be a crystal, camp or some type of hub with npcs, players and buildings, yet those objects are not rendered on screen. Possibly the culling function is broken in the options, however that does not explain the panning vs. strafing aspect.

    Keep in mind this is not the same as pure performance hits. I.e. when standing in Gridania facing the crystal with eight five people around it, is going to eat your CPU whether you pan the camera or not.

    Quote Originally Posted by Mightynandui View Post
    I am aware that most MMO's are very CPU intensive in cities or when there are many players around in general.

    However, the issue with final fantasy is that even without lots of people, just panning the camera results in violent fps drops and with no real reason. At the start it seemed like the panning fps drops was because the character/details were being loaded but in fact it happen each time you pan the camera even standing on the same spot. I would guess that the details/characters would only need at least one first time to cache and be loaded however, each time you look to the same spot multiple times the drops occur.

    The weird thing is that the drops do not only happen in cities or around multiple players but it's consistent throughout the game. I can even do some FATES that do not have fps drops.

    I believe there is something wrong going on with the game or gpu drivers at the moment.

    My Specs:

    Asrock Extreme 4 Z77
    Core i5 3570k 4.2Ghz
    Evga GTX 680
    8 GB DDR3 Corsair CL8 1600 Mhz

    It would be lovely to ear something from the developers regarding this.
    Hello, see above. It is not just you however I would question whether it's happening everywhere for you. Note my comment(s) on what you are facing on screen when it occurs.
    (1)
    Last edited by Ranebow; 09-08-2013 at 11:01 PM.

  4. #4
    Player
    animapain's Avatar
    Join Date
    Aug 2013
    Posts
    134
    Character
    Yunaa Lesca
    World
    Coeurl
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Ranebow View Post
    Hello, you touch on something very important. Panning the camera, even in scenes where there's VERY little activity, can result in significant frame rate loss. However if you strafe with your character back and forth, there is no performance hit. The reason I mention strafing is that when you are panning the camera, your field of vision changes and more data is rendered on each side of your vision (on screen). Strafing produces the same result. Since there is no change in frame rate, the culprit originates with the panning. Also consider that in these spots, while there is little activity on screen that you can see with the naked eye, you are probably facing what I call a hot spot - this could be a crystal, camp or some type of hub with npcs, players and buildings, yet those objects are not rendered on screen. Possibly the culling function is broken in the options, however that does not explain the panning vs. strafing aspect.
    Now that is interesting! Could you explain some more about this? this is the 1st I've heard of " hot spots " so I'm intrigued.
    (0)

  5. #5
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by animapain View Post
    Now that is interesting! Could you explain some more about this? this is the 1st I've heard of " hot spots " so I'm intrigued.
    Quote Originally Posted by Mightynandui View Post
    I do understand what you are saying, I have played enough mmos in the last years to understand exactly what you saying. Unfortunately, it happens everywhere. It does not matter if I turn the camera to a wall and then back to another one or if a turn the camera to a "hot spot" like you called it or not. Sadly, I have already tested, tried and theorycraft everything possible about this issue and nothing solves it.

    There's several things working in tandem here it seems.

    Let's take stock :

    A) Disable rendering of objects when not visible - This feature in system configuration DOES work to the effect that it will reduce performance when not enabled (ticked).
    B) It's possible the culling of objects as per above is not working as intended, though what changed since BETA?
    C) Some people only experience the panning camera issue when facing hot spots or congested areas. This suggests that the culling feature isn't working 100%.
    D) Some people experience the panning camera issue wherever they are in the world, regardless of congestion.

    I'd like to think it is all related and thus any fixes will subsequently solve everyone's problems.

    Interesting food for thought ... remember in BETA when you'd leave (this is one of many examples), New Gridania to the Central Shroud. You'd come down the path with a fork to the left and one straight ahead to the bridge that then leads past the scorpions and onto Bentbranch Meadows. If you were to stay at the fork and face Bentbranch, your performance would take a hit during the day time, with the lighting and the shadows in full effect. If you turned to face the south path (towards the funguar mobs), you'd get back your performance. On screen neither direction had anything particularly taxing or different being rendered, however behind the trees was Bentbranch.

    This situation is slightly different in that it degraded performance all around (not just when panning) and it only happened during day times or light intensive situations. When retail launched this was fixed, yet this other problem has replaced it.

    Quote Originally Posted by Faiyez View Post
    The water is badly optimized on max settings, even when the framerate doesn't show it, you can tell. You could be looking away from a crowd but at a body of water.
    Water is an odd one, so far :

    A) There are spots where at high reflection setting, the performance drops noticeably. "Normal" setting resolves this. The waterfall beyond the bridge at Little Solace is an example.
    B) There are spots where you are facing straight down at water[nothing else on screen] and the performance drops noticeably. Oakwood fishing spot in Upper La Noscea (where the crabs are), is an example.

    Having said that, the issue of rendering 'behind the scenes' transcends any isolated issues that water has.
    (0)
    Last edited by Ranebow; 09-09-2013 at 01:00 AM.

  6. #6
    Player
    animapain's Avatar
    Join Date
    Aug 2013
    Posts
    134
    Character
    Yunaa Lesca
    World
    Coeurl
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Ranebow View Post
    There's several things working in tandem here it seems.

    Let's take stock :

    A) Disable rendering of objects when not visible - This feature in system configuration DOES work to the effect that it will reduce performance when not enabled (ticked).
    B) It's possible the culling of objects as per above is not working as intended, though what changed since BETA?
    C) Some people only experience the panning camera issue when facing hot spots or congested areas. This suggests that the culling feature isn't working 100%.
    D) Some people experience the panning camera issue wherever they are in the world, regardless of congestion.

    I'd like to think it is all related and thus any fixes will subsequently solve everyone's problems.

    Interesting food for thought ... remember in BETA when you'd leave (this is one of many examples), New Gridania to the Central Shroud. You'd come down the path with a fork to the left and one straight ahead to the bridge that then leads past the scorpions and onto Bentbranch Meadows. If you were to stay at the fork and face Bentbranch, your performance would take a hit during the day time, with the lighting and the shadows in full effect. If you turned to face the south path (towards the funguar mobs), you'd get back your performance. On screen neither direction had anything particularly taxing or different being rendered, however behind the trees was Bentbranch.

    This situation is slightly different in that it degraded performance all around (not just when panning) and it only happened during day times or light intensive situations. When retail launched this was fixed, yet this other problem has replaced it.



    Water is an odd one, so far :

    A) There are spots where at high reflection setting, the performance drops noticeably. "Normal" setting resolves this. The waterfall beyond the bridge at Little Solace is an example.
    B) There are spots where you are facing straight down at water[nothing else on screen] and the performance drops noticeably. Oakwood fishing spot in Upper La Noscea (where the crabs are), is an example.

    Having said that, the issue of rendering 'behind the scenes' transcends any isolated issues that water has.
    What is this type of feature supposed to achieve? it's the first time ( that I know if ) I've come across such a feature.
    (0)

  7. #7
    Player
    Mightynandui's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Lana Gellie
    World
    Shiva
    Main Class
    Pugilist Lv 22
    Quote Originally Posted by Ranebow View Post
    Hello, you touch on something very important. Panning the camera, even in scenes where there's VERY little activity, can result in significant frame rate loss. However if you strafe with your character back and forth, there is no performance hit. The reason I mention strafing is that when you are panning the camera, your field of vision changes and more data is rendered on each side of your vision (on screen). Strafing produces the same result. Since there is no change in frame rate, the culprit originates with the panning. Also consider that in these spots, while there is little activity on screen that you can see with the naked eye, you are probably facing what I call a hot spot - this could be a crystal, camp or some type of hub with npcs, players and buildings, yet those objects are not rendered on screen. Possibly the culling function is broken in the options, however that does not explain the panning vs. strafing aspect.

    Keep in mind this is not the same as pure performance hits. I.e. when standing in Gridania facing the crystal with eight five people around it, is going to eat your CPU whether you pan the camera or not.



    Hello, see above. It is not just you however I would question whether it's happening everywhere for you. Note my comment(s) on what you are facing on screen when it occurs.
    I do understand what you are saying, I have played enough mmos in the last years to understand exactly what you saying. Unfortunately, it happens everywhere. It does not matter if I turn the camera to a wall and then back to another one or if a turn the camera to a "hot spot" like you called it or not. Sadly, I have already tested, tried and theorycraft everything possible about this issue and nothing solves it.

    Anyway, I hope any future patch or nvidia driver improves this, otherwise I will have to stop playing another mmo that I really enjoy.
    (0)

  8. #8
    Player
    Mashkar's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Mashkar Zhaar
    World
    Moogle
    Main Class
    Lancer Lv 22
    Yes I saw your screenshots in other threads.

    I have the same issue for example.

    Running in the wild ~60 fps, sitting in the Town ~23fps. Sitting in the town looking on the crystal 12/13 fps...

    There is something horribly wrong.
    (0)

  9. #9
    Player
    Sorakeith's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Peapo Iozae
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Same here, although I am not using a card and a rig like yours, at towns and even sanctuaries I suddenly get stutters or >20 fps. At fields I pull off 40-60. At Fates, depending on the people in the screen I get 20-60

    *Using frame limiter btw.
    (1)
    LF English Speaking Static (GMT+8)
    WHM mostly but open to learning other roles except melee DPS.

  10. #10
    Player
    Mightynandui's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Lana Gellie
    World
    Shiva
    Main Class
    Pugilist Lv 22
    I am aware that most MMO's are very CPU intensive in cities or when there are many players around in general.

    However, the issue with final fantasy is that even without lots of people, just panning the camera results in violent fps drops and with no real reason. At the start it seemed like the panning fps drops was because the character/details were being loaded but in fact it happen each time you pan the camera even standing on the same spot. I would guess that the details/characters would only need at least one first time to cache and be loaded however, each time you look to the same spot multiple times the drops occur.

    The weird thing is that the drops do not only happen in cities or around multiple players but it's consistent throughout the game. I can even do some FATES that do not have fps drops.

    I believe there is something wrong going on with the game or gpu drivers at the moment.

    My Specs:

    Asrock Extreme 4 Z77
    Core i5 3570k 4.2Ghz
    Evga GTX 680
    8 GB DDR3 Corsair CL8 1600 Mhz

    It would be lovely to ear something from the developers regarding this.
    (1)

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