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  1. #21
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Shiyo View Post
    "Solo friendly" is guild leves, the leves mobs are weaker(a lot less hp), if you want to solo you go and do guild leves. Normal monsters NEED to be strong and powerful or else the game is a complete joke, which is how it is right now. Soloing guild leve mobs are even a joke, you can solo them at +10 as certain classes and +3/+6 as others. That shouldn't be possible. The difficulty is too low for solo players AND group players. We need strong challenging field mobs for parties, and stronger leve mobs for solo players. The entire system is broken.

    This is also a MMO, you shouldn't be able to solo everything.
    When a game is solo friendly, we are talking about it as a whole (also guildleve is supposed to be the casual friendly part, not solo friendly) and not only about features...saying it should be considered casual friendly if there were only leves soloable it would be the same of saying FFXI was solo friendly because had BST or because they added fields of valor...those are different situations.

    But i do agree with darkstarpoet1. Indeed right now there's no rank window that is too tough fr solo but doable in party. Maybe after protect/shell and attributes balancing things become better...because right now really there's no way someone can tank a monster 15~20 ranks ahead of you (which would be good for a full party)...without major wipe risk. I went to play with goobbues 77 (if not mistaken)...it was hitting my MRD for 600~700, which is np since he hits slow...but his WS that swallow the target dealt almost 2300 dmg, which was OHKO. The damage taken increase based on rank difference is the major problem right now...once ppl can start taking acceptable damage from 15~20 ranks higher mobs (maybe when protect/shell are adjusted) it will become a doable option.
    (0)

  2. #22
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Lienn View Post
    When a game is solo friendly, we are talking about it as a whole (also guildleve is supposed to be the casual friendly part, not solo friendly) and not only about features...saying it should be considered casual friendly if there were only leves soloable it would be the same of saying FFXI was solo friendly because had BST or because they added fields of valor...those are different situations.

    But i do agree with darkstarpoet1. Indeed right now there's no rank window that is too tough fr solo but doable in party. Maybe after protect/shell and attributes balancing things become better...because right now really there's no way someone can tank a monster 15~20 ranks ahead of you (which would be good for a full party)...without major wipe risk. I went to play with goobbues 77 (if not mistaken)...it was hitting my MRD for 600~700, which is np since he hits slow...but his WS that swallow the target dealt almost 2300 dmg, which was OHKO. The damage taken increase based on rank difference is the major problem right now...once ppl can start taking acceptable damage from 15~20 ranks higher mobs (maybe when protect/shell are adjusted) it will become a doable option.
    don't feel too bad go jump on the head of a r78 widowmaker or r71 inferno drake.....those are beatable by having 5 people go in at it one at a time and toss punishing barbs and taunt it while mages toss heals at them as much as they can til it does it's special and hits ya for 5k at r50. you don't kill it.....stupid thing kills itself is about the only way to beat it.
    (0)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Making every monster as strong as monsters were in FFXI would totally kill the solo friendly aspect, wether it is just in guildleves or out in the field. I remember the 'even match' becoming more and more impossible to kill solo as you leveled up. It doesnt need to be that way. They need to remove the Dlvl cap of 10 so people can have reason to fight monsters over 10 ranks above them. 10 ranks above is nothing right now. Hell 15 ranks above is not that hard in a group, but you dont get any more sp for it. The increase of challenge needs to be rewarded or else it will be pointless
    (1)
    Last edited by Reika; 05-05-2011 at 09:28 PM.

  4. #24
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    To be honest I am fed up of catering to solo play in FFXIV, I loved the party aspect of FFXI and the social aspect that went along with it. My understanding was the point of MMO's is to play with other people.

    If they want to cater to solo players then why not utilise the "companion" everyone has, much like the fellow feature in FFXI. If you play solo you could call your companion to fight by your side so at least you could duo then.
    (9)

  5. #25
    Player
    Reika's Avatar
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Heh I was hoping the companions could do that too...

    But one thing they can also do, in the case of field monsters, is vary the ranks of the monsters in the regions more. Right now R1 areas sorta have it right by having R10 or so dodo's running around. However, R10,20,30, and 40 areas dont have monsters with a high enough rank above the area.

    If say the rank 30 area would have monsters that were R23-30 in one part of it, 31-38 in another part, and 39-48 in yet another part, it would add more diversity to the areas.

    Another thing they could do (yes this is sorta a copy from other mmo's) is add varying monster difficulties at the same rank. Like having a R30 monster that is easily soloed (an Antling Worker for example). Then you can have the R30 monster that is beastly in comparison (an Antling Fighter for ex), Making it take at least 4 people of equal rank to defeat without too much trouble. Then you can have the R30 monster that is a master combatant (an Antling Warlord(hah) for ex), then maybe that one would take 8 people of equal rank to kill without much trouble.

    This way, all the weak R30 monsters could have the same HP as the guildleve mosters (easily soloable), The Middle monsters could have 4 times as much HP and do more damage (Similar to monsters above our rank), and the warlords could have 8-10x more HP than the solo monsters and do lots more damage (equivilant of monsters say 15-20 ranks above).

    I guess they can be called something like Peon, Warrior, then Warlord. Then after that you have your NM wiith even more HP and whatnot.

    And if they do it like they've been doing it, there would be an indicator to tell which monster is what type.
    (1)
    Last edited by Reika; 05-05-2011 at 11:21 PM.

  6. #26
    Player
    Rutelor's Avatar
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    Mar 2011
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    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Bump this!

    I heartily agree with proposition that mobs be made more difficult, and battles longer and more challenging...

    From my FFXI days, I miss variables like possible link/adds, even from non-aggressive mobs, and variations on mobs' strength and resilience depending on weekday, weather, time of day/moonphase, etc. Elemental relations seemed stronger and more important, there, too. All these things kept you on your toes and made traversing the world and fighting much more interesting and varied.

    The theory that you need to keep nerfed mobs to allow for a balanced solo experience misses the point. The point is precisely that, as they stand, right now, mobs are too easy to kill in solo combat. I tend to be left feeling like rewards and SP are being thrown at me without my having earned them duly.

    Perhaps having two avenues of advancement, one 'casual', the other 'elite'; or having different rule-sets in different servers, could be appropriate (though labor-intensive) solutions to the solo/casual vs. party/hardcore divide. But since, unlike many, I don't purport to be a game developer or to understand everything that might or not be viable in a complex MMO, I'll just mention these two ideas with a question mark at the end.

    R
    (0)

  7. #27
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    Mar 2011
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    It's tough to balance with soloers and parties going after the same mob sets. If the sp 10 level cap is raised, it raises the sp per hour of party grinds dramatically, again jacking the balance of solo play.

    Who plays solo? Jp players. Enough said, devs will never not go to lengths to accommodate that playstyle.

    NA and Europe drive demand for party play, and even though we make up 75% of the base...yeah. Japan.
    (0)

  8. #28
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I'm also sick of catering to solo players. If you want to solo, go do leves, the mobs are weaker and designed for solo players. I don't know how many times I have to say this, it's pretty obvious if you've done a leve and killed a level 45 mob, then tried to kill a level 45 field mob. Also, go play a single player game if you wanna solo, the social aspect and grouping aspect of MMOs is the main thing that makes them fun.
    (4)

  9. #29
    Player
    Rinsui's Avatar
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    Mar 2011
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    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Who plays solo? Jp players. Enough said, devs will never not go to lengths to accommodate that playstyle.

    NA and Europe drive demand for party play, and even though we make up 75% of the base...yeah. Japan.
    That's nonsense. Just because we don't play with you it doesn't mean we play solo. Keep the "Japanese are like that" BS to yourself.

    P.S.: Do me a favor and read the Japanese forums. In most parts, the complaints over there are *pretty much an exact mirror* of what's written on the English language forums.
    (0)
    Last edited by Rinsui; 05-06-2011 at 06:51 AM.

  10. #30
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I can't read japanese, could you tell me what they say? o_o Omg I'm REALLY interested in their complaints. Pretty pwease? ^-^
    (0)

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