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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lienn View Post
    Normal mobs cannot be this tough. The game is supposed to be solo friendly..
    "Solo friendly" is guild leves, the leves mobs are weaker(a lot less hp), if you want to solo you go and do guild leves. Normal monsters NEED to be strong and powerful or else the game is a complete joke, which is how it is right now. Soloing guild leve mobs are even a joke, you can solo them at +10 as certain classes and +3/+6 as others. That shouldn't be possible. The difficulty is too low for solo players AND group players. We need strong challenging field mobs for parties, and stronger leve mobs for solo players. The entire system is broken.

    This is also a MMO, you shouldn't be able to solo everything.
    (4)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Shiyo View Post
    "Solo friendly" is guild leves, the leves mobs are weaker(a lot less hp), if you want to solo you go and do guild leves. Normal monsters NEED to be strong and powerful or else the game is a complete joke, which is how it is right now. Soloing guild leve mobs are even a joke, you can solo them at +10 as certain classes and +3/+6 as others. That shouldn't be possible. The difficulty is too low for solo players AND group players. We need strong challenging field mobs for parties, and stronger leve mobs for solo players. The entire system is broken.

    This is also a MMO, you shouldn't be able to solo everything.
    When a game is solo friendly, we are talking about it as a whole (also guildleve is supposed to be the casual friendly part, not solo friendly) and not only about features...saying it should be considered casual friendly if there were only leves soloable it would be the same of saying FFXI was solo friendly because had BST or because they added fields of valor...those are different situations.

    But i do agree with darkstarpoet1. Indeed right now there's no rank window that is too tough fr solo but doable in party. Maybe after protect/shell and attributes balancing things become better...because right now really there's no way someone can tank a monster 15~20 ranks ahead of you (which would be good for a full party)...without major wipe risk. I went to play with goobbues 77 (if not mistaken)...it was hitting my MRD for 600~700, which is np since he hits slow...but his WS that swallow the target dealt almost 2300 dmg, which was OHKO. The damage taken increase based on rank difference is the major problem right now...once ppl can start taking acceptable damage from 15~20 ranks higher mobs (maybe when protect/shell are adjusted) it will become a doable option.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Lienn View Post
    When a game is solo friendly, we are talking about it as a whole (also guildleve is supposed to be the casual friendly part, not solo friendly) and not only about features...saying it should be considered casual friendly if there were only leves soloable it would be the same of saying FFXI was solo friendly because had BST or because they added fields of valor...those are different situations.

    But i do agree with darkstarpoet1. Indeed right now there's no rank window that is too tough fr solo but doable in party. Maybe after protect/shell and attributes balancing things become better...because right now really there's no way someone can tank a monster 15~20 ranks ahead of you (which would be good for a full party)...without major wipe risk. I went to play with goobbues 77 (if not mistaken)...it was hitting my MRD for 600~700, which is np since he hits slow...but his WS that swallow the target dealt almost 2300 dmg, which was OHKO. The damage taken increase based on rank difference is the major problem right now...once ppl can start taking acceptable damage from 15~20 ranks higher mobs (maybe when protect/shell are adjusted) it will become a doable option.
    don't feel too bad go jump on the head of a r78 widowmaker or r71 inferno drake.....those are beatable by having 5 people go in at it one at a time and toss punishing barbs and taunt it while mages toss heals at them as much as they can til it does it's special and hits ya for 5k at r50. you don't kill it.....stupid thing kills itself is about the only way to beat it.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Making every monster as strong as monsters were in FFXI would totally kill the solo friendly aspect, wether it is just in guildleves or out in the field. I remember the 'even match' becoming more and more impossible to kill solo as you leveled up. It doesnt need to be that way. They need to remove the Dlvl cap of 10 so people can have reason to fight monsters over 10 ranks above them. 10 ranks above is nothing right now. Hell 15 ranks above is not that hard in a group, but you dont get any more sp for it. The increase of challenge needs to be rewarded or else it will be pointless
    (1)
    Last edited by Reika; 05-05-2011 at 09:28 PM.

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