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Thread: The Monk Temple

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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ElHeggunte View Post
    Fist of Wind is marginally useful in areas where you can't use a mount, otherwise I just default to Earth or Fire as the situation calls for it.
    No it's not, considering the dodge mechanics of dungeon bosses FoW is like default with fist of fire. Quan, cutters, etc...wow... without FoW you're screwed.

    And just chasing...is a really really really annoying thing for mnks. The interrupts of a running enemies is really really annoying. Without FoW, your run speed will never catch up to an enemy until it stops, all you'll do is your animation and get it clipped as it moves out of range. With FoW, you are so fast you can actually perform flank running attacks on a chasing enemy!

    They all have their uses...mostly Earth is the most crappy after you get fire. Because at that point, wind is for chasing, and fire is for damage, In a fight you don't have TP for earth to defend, so you might as well take it, and let the healer heal you.
    (1)
    Last edited by kukurumei; 09-08-2013 at 04:39 PM.