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Thread: The Monk Temple

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  1. #1
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Regardless, a critical hit from ID is not guaranteed. And without an ID crit, ID won't pull significantly ahead of a standard MNK rotation. A Bootshine crit will always do more than an ID non-crit, and a Bootshine crit is guaranteed.

    Impulse Drive is not useless, but it is very risky. Between crit chance, the possibility of missing the rear attack bonus (hate shift, mob moving), and working in other MNK skills on the fly, you are walking a tightrope - and there's no significant payoff for success.
    Well i'm not saying that i wont use Bootshine and i'll use ID instead, infact i always put my ID after Bootshine.
    I understand that without ID i will arrive faster at the next BS dealing more damage (supposing that ID won't crit) but since i don't loose that much dps eaven if it doesn't crit i think that is worth to use it.
    I personally use Invigorate, Bloodbath, Blood for Blood and the DEF+20% MRD skill. I also have Mercy Stroke, which would be a nice way to conclude an encounter if I ever remembered to use it; Impulse Drive would also work here, but MS is 200 potency and doesn't need to go up the rear.
    Yes those are all goods skills wich i'll get, but anyway right now i'm thinking about boss fights, u will use MS only every 90 seconds and only when the boss is below 20%.
    I'm not saying that it isn't good, but since it doesn't eaven share the gcd is just a skill to use when is not on cd and it doesn't change your rotation.
    (0)
    Last edited by Odiato; 08-30-2013 at 08:56 AM.

  2. #2
    Player
    0caid0's Avatar
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    Aug 2013
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    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Comparing ID to bootshine is pointless.
    Bootshine puts you in raptor form so it'll always be simply better.
    Fracture or touch of death would be a better comparison and both do a LOT more damage. ID is better for bursting or against mobs with low health, personally i'd take MS ahead of it in them situations.

    Theres just better choices.
    (0)

  3. #3
    Player
    Odiato's Avatar
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    Aug 2013
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    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by 0caid0 View Post
    Comparing ID to bootshine is pointless.
    Bootshine puts you in raptor form so it'll always be simply better.
    Fracture or touch of death would be a better comparison and both do a LOT more damage. ID is better for bursting or against mobs with low health, personally i'd take MS ahead of it in them situations.
    Theres just better choices.
    Why seems like everyone think that i wont use BS and i will instead use ID?
    I'm not doing that, i was just compraing the damage, in this way is easier to understand that impulsive drive deal almost the same damage if not critted and a lot more if critted.
    I'll use both in my rotation that's obvious, i wanted u to understand that it can deal a lot of damage and i think is worth to ADD it in my rotation when i have time to do so.
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  4. #4
    Player
    Almalexia's Avatar
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    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    Well i'm not saying that i wont use Bootshine and i'll use ID instead, infact i always put my ID after Bootshine.
    I understand that without ID i will arrive faster at the next BS dealing more damage (supposing that ID won't crit) but since i don't loose that much dps eaven if it doesn't crit i think that is worth to use it.
    Let me put it this way:

    If you are badass enough to maintain GL and meet all other MNK demands while cycling in Impulse Drive, then more power to you. Don't fix what ain't broken.
    (0)

  5. #5
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I'm not sure how a mnk can run out of TP with invigorate, even if he does spam rock breaker or something... TPs aren't really that high for mnks and they have a bunch of CD skills to make up for openings in rotation.

    ID is pretty unnecessary as it neither contributes that much to LB, nor does it have that much beneficial effects since mnks loose their archer abilities from pug. If you were a pug, ya ID is pretty nice after stacking grease-straight-raging-spam-spam-spam....but sadly it wasn't meant to be.

    I would rather throw in a feint, or stuns, or any other dots to charge that LB.

    2s GCD is BS since it only appears in the theoretical world. the Animations itself exceed 2s when you string it together. And there's no real way to beat the animation sequences. It's more effective to pay attention to the fight then your rotations, and make quicker judgements to react to.
    (0)

  6. #6
    Player
    Hypno's Avatar
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    Aug 2013
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    3
    Character
    Decimus Maximus
    World
    Siren
    Main Class
    Pugilist Lv 18
    Any rotations per level? I see a lot of rotation for when you hit level 50, just need some suggestions for say level 22 and such
    (0)

  7. #7
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    I just completed a dungeon and this time i paid more attention to my damage and i saw this:

    Bootshine critted -> 175
    Impulsive Drive -> 160
    Impulsive Drive critted -> 245

    I did this count all the dungeon so this is an approssimative damage but is always the same, the difference between bootshine and impulsive drive (clean) is somethin about 10 and 15 points, while a critted impulsive drive is somethin about 65-70 damage more than bootshine.
    (0)
    Last edited by Odiato; 08-29-2013 at 09:35 PM.

  8. #8
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Odiato View Post
    I just completed a dungeon and this time i paid more attention to my damage and i saw this:

    Bootshine critted -> 175
    Impulsive Drive -> 160
    Impulsive Drive critted -> 245

    I did this count all the dungeon so this is an approssimative damage but is always the same, the difference between bootshine and impulsive drive (clean) is somethin about 10 and 15 points, while a critted impulsive drive is somethin about 65-70 damage more than bootshine.
    did you take grease/twin/etc out of the equation? plu/mnk is by far the most fluctuating damage dealer.

    Boot is basically a free crit if used right which is why getting it in as often as possible is not a bad idea it also charges that LB slightly more then normal if my eyes aren't deceiving me.
    (0)

  9. #9
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by kukurumei View Post
    did you take grease/twin/etc out of the equation?
    No i always had all my buffs up before trying this things.
    Boot is basically a free crit if used right which is why getting it in as often as possible is not a bad idea it also charges that LB slightly more then normal if my eyes aren't deceiving me.
    I was just explaining why i always put Impulsive Drive in my rotation, his damage (non critted) is almost the same as a critted Bootshine, and if it crits (Impulsive Drive) is really a lot of damage.
    (0)
    Last edited by Odiato; 08-30-2013 at 07:26 AM.

  10. #10
    Player
    Aiyza's Avatar
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    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    So what other class skills should monk get?
    (0)

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