You're complaining because, while playing at absolute breakneck pace and deliberately ignoring gathering and crafting and farming, it's difficult to make money?So I am nearly broke now. I ran Amdapor Keep over 100x by now. The repair costs for just this week have been over 60.000.
I do not want to Craft. I do not want to gather some silly materials or go fishing - thats not my thing. It is boring imo. I do not want to level another job to 50 just for the sake to gather Gil,
Eesh, just dedicate 2% of the time you've spent in a single dungeon to making gil and you'll be fine. >_>
Not a single thing you said has anything to do with this thread.
It will be hillarious to say the least when people start crying about not being able to teleport because it costs too much.
I await this day...
Personal ideas for introducing Gil and limiting deflation.
1. Level 45+ fates have a chance to give 0-2 Allagan Gold pieces to players involved.
2. Every chest in a dungeon will give 1-3 Allagan pieces to all players, respective of the dungeons level range.
3. Double the Gil given by 45+ Leves.
4. Reduce the durability loss for combat actions on gear. No reason that dying should be easier on gear then being in combat.
Most the problems facing the game right now are due to SE's paranoia over RMT and a distinct lack of end game testing. They were quiet on the server issues while working on a solution for that, hopefully they are doing something about this as well.
You have serious reading problems sir.
oh btw, i vote for daily quest with gil as rewards.
Last edited by AiXIII; 09-08-2013 at 11:58 AM.
You know I think this is something of a first. Most MMOs always seem to experience some kind of massive inflation issues with the economy. I've never seen one suffering the opposite before. I highly doubt that the devs aren't aware of this. To some extent I would argue it is deliberate as it allows them to tweak things up rather than down, and allows them to control inflation much better.
In my opinion the easiest fix would be to have the 'first time' bonuses on instances reset every so often. Most low level dungeons and basically ALL of the guildhests are never run more than once for those first time bonuses. If they simply had all of those reset say... once a week? You would not only have a viable (but controllable) means of making money, but you would also encourage players to revisit old content which would reduce those insane queue times in the duty finder.
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