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  1. #31
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    good use of stamina is what separates the men from the boys
    (2)

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    stamina allows you to control your your dps/amount of things you can do. without stamina it is always best to be doing something, anything, waiting is always bad and should be avoided
    What about when you are stuck in a BR :P

    My honest opinion would be to loose the over used "cool-down timers".
    Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.
    I could live with this, although I would be curious to see how a fight with intense healing would turn out.
    (0)
    Last edited by Jinko; 05-05-2011 at 12:07 PM.

  3. #33
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    even if they get ride of it it will most likely be the same thing re-done as a timer.
    (1)

  4. #34
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I am hoping they come up with something new =]
    I want to relearn a new system, not go back in time to the days of auto-attack,auto-attack,auto-attack,Weapon skill,Auto-attack,auto-attack... lol
    (1)

  5. #35
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.

    Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.

    It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?

    To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.

    Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.

    Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.

    If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.
    (1)

  6. #36
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SydeBeheln View Post
    This was something I thought about when they announced they were putting auto-battle in. However, when you look at this equation you will see something extremely unneeded.

    Stamina = time - Stamina was designed to limit the actions of players, this falls under the same category as "cool-down timers"
    If we look at ffxiv's current system, we have cool-down timers, and stamina involved at the same time.
    This is a double whammy of limits, and only makes since, because players had the ability to affect how much stamina they generate over time.

    Now if we apply Auto-battle, we have to loose one of these limits, mainly because we can no longer affect our stamina over time variable.
    My honest opinion would be to loose the over used "cool-down timers".
    Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.

    stamina is not like cool down timers, cool down is one skill, cool down timers creates a system of use best attack or skill as often as possible, and mix in others, or rotations.
    the best thing to do in a cooldown system is to always be doing something in rotation of most effective to least, and creating a loop.
    in a stamina system the best thing to do is whatever you need to do in that moment, you can stack attacks, or wait, and suffer no loss in actions over time. in recast every second you do nothing, you waste actions, basically it makes reacting to the enemy, a bad thing, a better thing is to decide your rotation of skills best able to beat the enemy and do that forever till it dies, anytime you are out of range, or not doing an action, you are losing, so reacting to the enemy is a waste of time, whether it be chasing a moving enemy, repositioning for an advanatage, waiting for a skill, or waiting for a player to do something

    the more i talk about it, the more it makes sense.
    (0)

  7. #37
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.
    This, because regardless of how much you can heal/damage/gain enmity per second the fights will be rebalanced to counter this.

    It would also make combat faster and give players more choices making it more interesting IMO.

    If anything, it's clear that MMO's are moving away from slow paced battle and more towards real time and strategically dynamic encounters, I can only hope this is what the devs have in mind with the new battle system.

    When a dungeon boss is about to do its TP move I want to see people run for their lives not stand there looking gormless.
    (0)
    Last edited by Jinko; 05-05-2011 at 12:23 PM.

  8. #38
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    What about when you are stuck in a BR :P



    I could live with this, although I would be curious to see how a fight with intense healing would turn out.

    stamina system allows being in a BR not to be a waste of damage or time. because you havent given up your damage, merely delayed it.
    (0)

  9. #39
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    stamina system allows being in a BR not to be a waste of damage or time. because you havent given up your damage, merely delayed it.
    Thats not entirely true, many times I have been in BR's where people were slow in stacking their skills and my stamina bar completely filled up and stayed there for some time, at which point you are losing damage per second.
    (0)

  10. #40
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.

    Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.

    It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?

    To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.

    Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.

    Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.

    If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.
    without stamina, the best answer is always spam. any second you are not doing an action, is a waste of power. dodging aoe is only worth it rarely, waiting for a counter hit is dropping your dps, heck ill just say its dropping your aps because you could have been doing something other than waiting/moving/preparing

    edit, it doesnt make people think because they dont want to think. Most people just spam, but that is not the most effective combat by far, you re going to take more damage, and probably do the same damage or less.
    (1)
    Last edited by Physic; 05-05-2011 at 12:28 PM.

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