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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I want stamina to go also, I don't understand why a DoM requires both mana and stamina and why a DoW requires both TP and stamina.

    Hopefully with auto attack being added stamina will be removed from the game.

    As for the person who mentioned haste well that would still work in that it would shorten the recast timers of your skills and abilities just as it did in FF11.

    There is no need to have stamina to balance the game when you have recast timers anyway, I would sooner see global cooldown than keep stamina.

    The HP/MP pools in this game, to be honest, are so rediculously high that you can't really include them in as a strategic element of the game.
    MP is balanced by the cost of the skill and HP the amount of damage taken, the number has nothing to do with it.
    (1)
    Last edited by Jinko; 05-05-2011 at 11:06 AM.

  2. #12
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Please do NOT get rid of stamina.

    People like the OP just don't know the reason for it.

    Its so that there is a "cost" (aka time) associated to using a more powerful action.

    Imagine it as a "cast bar" if you will. Or your ATB in any other FF game. The bar must fill before you can take an action.


    A shield skill should not take the same "action" cost as the most powerful weaponskill in the game.

    Please use common sense people.

    No stamina cost means spamming skills. DO NOT DO THIS

    Spamming skills means ANY strategy we even THOUGHT we had in this game is now gone because it becomes a spamfest.

    In order for strategy to exist in this system, an action cost mechanic must exist. The current system is an "opposite cast bar" method of a "cost system" in this game.

    This game is not turn based, and weapons do not have "delay" as in FFXI. SO, unless you want everything to have a cast bar, you should start enjoying this system because in order to change it, the whole game needs to change. (which puts this game out of commission)
    (4)
    Last edited by DoctorMog; 05-05-2011 at 11:15 AM.

  3. #13
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    Please do NOT get rid of stamina.

    People like the OP just don't know the reason for it.

    Its so that there is a "cost" (aka time) associated to using a more powerful action.

    Imagine it as a "cast bar" if you will.
    So why do mages have a cast time, recast time and stamina. (oh and an mana pool)

    If a move is "THAT" powerful does it not make sense to have a large recast timer to offset it ?
    (0)
    Last edited by Jinko; 05-05-2011 at 11:10 AM.

  4. #14
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Jinko View Post
    MP is balanced by the cost of the skill and HP the amount of damage taken, the number has nothing to do with it.
    MP being balanced with the cost of the skill was not what I was talking about at all. Nor does the amount of HP being taken. I suggest re-reading what I was saying in previous posts.
    (0)

  5. #15
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Don't you mean it makes the game not boring? So you just want to use all your abilities at once with no cool-downs whatsoever?
    (1)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Adol View Post
    MP being balanced with the cost of the skill was not what I was talking about at all. Nor does the amount of HP being taken. I suggest re-reading what I was saying in previous posts.
    I know exatcly what you were refering too, mister condescendance.

    My CON at 47 has very similar MP to my WHM in 11 at 75, its not a huge difference, yes they are there for lastability but thats stating the plan obvious, FF11 didn't have stamina nor does most MMO's out there (outside of specific classes) so lets not pretend that its a needed mechanic to make the game more challenging.
    (0)

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    If you take away stamina and add a recast time, isn't that EXACTLY the same system as we have currently?

    Think about it.

    No, really, think about it.

    You are exchanging a "bar" that counts up with:
    a "bar" that counts down.

    (A "bar" is just a timer that is numerically represented as a graphic timer no?)

    You are all suggesting replacing the current system with the EXACT SAME SYSTEM. Just using Numbers to represent the "reduction" of a timer to use a skill instead of a bar that "fills" to use a skill after timer.

    Does it really matter that much to you all that a number counts down instead of filling up? Because that is ALL that you are asking for.
    (1)
    Last edited by DoctorMog; 05-05-2011 at 11:29 AM.

  8. #18
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Jinko, why exactly do you want to remove stamina? It adds another layer of skill and strategy. It adds another layer of things to pay attention to, how exactly is this bad? It's not, at all. You say "Why do mages have to manage stamina and mp, why do melee have to manage TP and stamina. Well, maybe because it makes the game/combat system a lot more interesting?
    Let's not dumb down the game anymore please.
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    588
    Oh this is some true comedy.

    Let's take away the one major thing that makes this game's battle system any different from 11. Great idea! And it comes straight from the people who constantly moan over how much they hated 11 because they couldn't get out of Valkrum Dunes. XIV really should be a "new and different" game huh?
    (1)

  10. #20
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Visch View Post
    Oh this is some true comedy.

    Let's take away the one major thing that makes this game's battle system any different from 11. Great idea! And it comes straight from the people who constantly moan over how much they hated 11 because they couldn't get out of Valkrum Dunes. XIV really should be a "new and different" game huh?
    Yoda - Star wars : Clone Wars

    "Like fire across the galaxy, the Clone Wars spread. In league with the wicked Count Dooku more and more planets slip. Upon the Jedi Knights falls the duty to lead the newly formed Army of the Republic."
    (1)

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