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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I want stamina to go also, I don't understand why a DoM requires both mana and stamina and why a DoW requires both TP and stamina.

    Hopefully with auto attack being added stamina will be removed from the game.

    As for the person who mentioned haste well that would still work in that it would shorten the recast timers of your skills and abilities just as it did in FF11.

    There is no need to have stamina to balance the game when you have recast timers anyway, I would sooner see global cooldown than keep stamina.

    The HP/MP pools in this game, to be honest, are so rediculously high that you can't really include them in as a strategic element of the game.
    MP is balanced by the cost of the skill and HP the amount of damage taken, the number has nothing to do with it.
    (1)
    Last edited by Jinko; 05-05-2011 at 11:06 AM.

  2. #2
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Jinko View Post
    MP is balanced by the cost of the skill and HP the amount of damage taken, the number has nothing to do with it.
    MP being balanced with the cost of the skill was not what I was talking about at all. Nor does the amount of HP being taken. I suggest re-reading what I was saying in previous posts.
    (0)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Adol View Post
    MP being balanced with the cost of the skill was not what I was talking about at all. Nor does the amount of HP being taken. I suggest re-reading what I was saying in previous posts.
    I know exatcly what you were refering too, mister condescendance.

    My CON at 47 has very similar MP to my WHM in 11 at 75, its not a huge difference, yes they are there for lastability but thats stating the plan obvious, FF11 didn't have stamina nor does most MMO's out there (outside of specific classes) so lets not pretend that its a needed mechanic to make the game more challenging.
    (0)

  4. #4
    Player
    SydeBeheln's Avatar
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    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Jinko View Post
    I know exatcly what you were refering too, mister condescendance.

    My CON at 47 has very similar MP to my WHM in 11 at 75, its not a huge difference, yes they are there for lastability but thats stating the plan obvious, FF11 didn't have stamina nor does most MMO's out there (outside of specific classes) so lets not pretend that its a needed mechanic to make the game more challenging.
    Actually i think stamina is just the manual mechanic version of our Auto-Attack feature we have in ffxi. Since the game was designed to be manual input oriented, you have to have some kind of limit to your actions.
    Now with that said, I will agree that I think MP should not be tied into the stamina bar, but the stamina bar should still exist. I only say that, because MP is already on a cast timer, it makes hardly any since to have MP on 2 separate timers.

    I wouldn't even mind if they dumped the MP cast timer, for the already existent stamina timer. At-least it would make since with the rest of the battle system.
    (0)

  5. #5
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Jinko View Post
    I know exatcly what you were refering too, mister condescendance.

    I don't believe anything I said showed any sign of "condescendence".
    Quote Originally Posted by Jinko View Post
    so your lets not pretend that its a needed mechanic to make the game more challenging
    I'm not entirely sure I understand what it is you're saying there (it wasn't very good english, sorry).
    But from what I am guessing you meant: I don't remember saying stamina was a "needed" mechanic to make it more challenging.

    If the devs rework the current battle system in to something more intuitive and dynamic than the current one then that's great.

    In the future please try and pick your tone of typing better.
    (0)

  6. 05-05-2011 11:47 AM
    Reason
    derp

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Adol View Post
    Okay, so now you have fixed your typing error I'll have to ask a question.

    Just what is it you're referring to when you say "that its a needed mechanic". Do you mean the stamina bar. If so, aren't you somewhat agreeing with me? This is odd since I thought you were trying to disagree with me.
    I also said lets not pretend. :S

    Just to be clear I want the removal of the stamina guage, I thought that was clear.
    (0)
    Last edited by Jinko; 05-05-2011 at 11:52 AM.

  8. #8
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Please do NOT get rid of stamina.

    People like the OP just don't know the reason for it.

    Its so that there is a "cost" (aka time) associated to using a more powerful action.

    Imagine it as a "cast bar" if you will. Or your ATB in any other FF game. The bar must fill before you can take an action.


    A shield skill should not take the same "action" cost as the most powerful weaponskill in the game.

    Please use common sense people.

    No stamina cost means spamming skills. DO NOT DO THIS

    Spamming skills means ANY strategy we even THOUGHT we had in this game is now gone because it becomes a spamfest.

    In order for strategy to exist in this system, an action cost mechanic must exist. The current system is an "opposite cast bar" method of a "cost system" in this game.

    This game is not turn based, and weapons do not have "delay" as in FFXI. SO, unless you want everything to have a cast bar, you should start enjoying this system because in order to change it, the whole game needs to change. (which puts this game out of commission)
    (4)
    Last edited by DoctorMog; 05-05-2011 at 11:15 AM.

  9. #9
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    Please do NOT get rid of stamina.

    People like the OP just don't know the reason for it.

    Its so that there is a "cost" (aka time) associated to using a more powerful action.

    Imagine it as a "cast bar" if you will.
    So why do mages have a cast time, recast time and stamina. (oh and an mana pool)

    If a move is "THAT" powerful does it not make sense to have a large recast timer to offset it ?
    (0)
    Last edited by Jinko; 05-05-2011 at 11:10 AM.

  10. #10
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Don't you mean it makes the game not boring? So you just want to use all your abilities at once with no cool-downs whatsoever?
    (1)

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