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  1. #1
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by DoctorMog View Post
    I am imagining that in the battle revision patch, they are going to be slowing down stamina generation and making standard attacks use no stamina (and add auto attack) special attacks will use far less stamina.

    Stamina costs will be revised for all skills because of the reduction in stamina gain.

    Mages will be using stamina for skills only and MP for nukes only.

    That's just my theory though, it should hold up assuming what they said they wanted was to be able to allow for auto attack and conversation, as well as have the decisions you make in party play have more of an impact in battle.
    This was something I thought about when they announced they were putting auto-battle in. However, when you look at this equation you will see something extremely unneeded.

    Stamina = time - Stamina was designed to limit the actions of players, this falls under the same category as "cool-down timers"
    If we look at ffxiv's current system, we have cool-down timers, and stamina involved at the same time.
    This is a double whammy of limits, and only makes since, because players had the ability to affect how much stamina they generate over time.

    Now if we apply Auto-battle, we have to loose one of these limits, mainly because we can no longer affect our stamina over time variable.
    My honest opinion would be to loose the over used "cool-down timers".
    Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.
    (0)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SydeBeheln View Post
    This was something I thought about when they announced they were putting auto-battle in. However, when you look at this equation you will see something extremely unneeded.

    Stamina = time - Stamina was designed to limit the actions of players, this falls under the same category as "cool-down timers"
    If we look at ffxiv's current system, we have cool-down timers, and stamina involved at the same time.
    This is a double whammy of limits, and only makes since, because players had the ability to affect how much stamina they generate over time.

    Now if we apply Auto-battle, we have to loose one of these limits, mainly because we can no longer affect our stamina over time variable.
    My honest opinion would be to loose the over used "cool-down timers".
    Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.

    stamina is not like cool down timers, cool down is one skill, cool down timers creates a system of use best attack or skill as often as possible, and mix in others, or rotations.
    the best thing to do in a cooldown system is to always be doing something in rotation of most effective to least, and creating a loop.
    in a stamina system the best thing to do is whatever you need to do in that moment, you can stack attacks, or wait, and suffer no loss in actions over time. in recast every second you do nothing, you waste actions, basically it makes reacting to the enemy, a bad thing, a better thing is to decide your rotation of skills best able to beat the enemy and do that forever till it dies, anytime you are out of range, or not doing an action, you are losing, so reacting to the enemy is a waste of time, whether it be chasing a moving enemy, repositioning for an advanatage, waiting for a skill, or waiting for a player to do something

    the more i talk about it, the more it makes sense.
    (0)