Quote Originally Posted by DoctorMog View Post
I am imagining that in the battle revision patch, they are going to be slowing down stamina generation and making standard attacks use no stamina (and add auto attack) special attacks will use far less stamina.

Stamina costs will be revised for all skills because of the reduction in stamina gain.

Mages will be using stamina for skills only and MP for nukes only.

That's just my theory though, it should hold up assuming what they said they wanted was to be able to allow for auto attack and conversation, as well as have the decisions you make in party play have more of an impact in battle.
This was something I thought about when they announced they were putting auto-battle in. However, when you look at this equation you will see something extremely unneeded.

Stamina = time - Stamina was designed to limit the actions of players, this falls under the same category as "cool-down timers"
If we look at ffxiv's current system, we have cool-down timers, and stamina involved at the same time.
This is a double whammy of limits, and only makes since, because players had the ability to affect how much stamina they generate over time.

Now if we apply Auto-battle, we have to loose one of these limits, mainly because we can no longer affect our stamina over time variable.
My honest opinion would be to loose the over used "cool-down timers".
Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.