
Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.
Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.
It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?
To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.
Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.
Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.
If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.
lets go ahead and give everyone max tp and infinte mp since those are also "inconveniences" lol...
Without Stamina, there would be spam but it can be resolved by tweaking the TP/secondary resource system to better accomodate. It would be a much more interesting route if the played more with TP, especially if they decided to split it into a different unique resource system for each class (which would break alot of the monotony between classes too). This would also require alot more quick logic, instead of just spamming.
Adding auto-attack would definitely be a mistake though if they kept the stamina system. The combat would be exactly what it is now, except much more boring.
like i said, tp is rage/buildup system, it requires you to be attacking the mob, not all skills should work with that type of mechanic. stamina controls your total output over time, and allows you to choose when to use your abilities.
you are a tank, should you pay no cost for guarding? it reduces your damage greatly, and unlocks a whole skill set, should it require tp? that would mean you should have to hit the monster in order to guard.
what about if theres a monster you have to run from, instead of building up skill use while running you are wasting skill use, you are losing in attacks, AND in your total skill pool. manuevering in battle becomes a waste of time.
Stamina is a tactical use, its a system that lets you adapt to the fight, without screwing you by making it so you are wasting action time.
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