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  1. #41
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Thats not entirely true, many times I have been in BR's where people were slow in stacking their skills and my stamina bar completely filled up and stayed there for some time, at which point you are losing damage per second.
    the max limit of the bar is there so that people cant just completely be inactive then go crazy, otherwise it would just be burndowns.

    that said, there is an element of skill and synergy with BRs, if some one is taking a long time it is likely they are just not good at brs, if you have a BR planned where people need to do a lot of buffs first, you guys should have that in mind and burn some stamina early, and use the br when your stamina isnt close to full.

    essentially, its not the systems fault that someone sucks
    (0)

  2. #42
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rentahamster View Post
    Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.

    Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.

    It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?

    To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.

    Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.

    Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.

    If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.

    lets go ahead and give everyone max tp and infinte mp since those are also "inconveniences" lol...
    (1)

  3. #43
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    without stamina, the best answer is always spam.
    Your forgeting they are adding auto attack, so you can no longer spam, you can only spam skills based on the TP you acquire from your auto-attack, so one is restricted by the other, add recast timers and you have yourself another stop sign to over come.

    FWIW currently as a CON I can cast, cast and cast and not run out of stamina, its only when i use Spirit Dart that i will run out, the reason being is that my casting is held in check by recast timers, as it should be. (where as my spirit dart is not)

    Which proves its not really needed, example:- I can't spam second wind not because it uses TP but because the recast timer is crazy long. (nevermind that the stamina cost is ridiculous)
    (0)
    Last edited by Jinko; 05-05-2011 at 12:34 PM.

  4. #44
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Your forgeting they are adding auto attack, so you can no longer spam, you can only spam skills based on the TP you acquire from your auto-attack, so one is restricted by the other, add recast timers and you have yourself another stop sign to over come.

    FWIW currently as a CON I can cast, cast and cast and not run out of stamina, its only when i use Spirit Dart that i will run out, the reason being is that my casting is held in check by recast timers, as it should be.
    and yeah thats one of the reasons autoattack based systems worry me, because if your skill use is based on tp, it means you always need to be hitting the mob, or your losing power. not just in dps, but in your available skill use, it also means you cant use skills until you build up a pool. and it will make it so no one ever wants to fight a monster that requires movement.

    honestly its probably not going to be a better system, if auto attack is a required function, it will at best be different but since so many of this games tools were designed with stamina in mind, it is hard to see how it can work, and not seem bad. moving around to pierce is a waste, repositioning on lancer is a waste, waiting to counter is waste, bind/sleep and build up huge attacks is a waste. oh my the potential we lose, its kind of sad
    (1)

  5. #45
    Player

    Join Date
    Mar 2011
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    837
    Without Stamina, there would be spam but it can be resolved by tweaking the TP/secondary resource system to better accomodate. It would be a much more interesting route if the played more with TP, especially if they decided to split it into a different unique resource system for each class (which would break alot of the monotony between classes too). This would also require alot more quick logic, instead of just spamming.

    Adding auto-attack would definitely be a mistake though if they kept the stamina system. The combat would be exactly what it is now, except much more boring.
    (0)

  6. #46
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't see what DPS has to do with it, even in WoW you have auto-attack and you are required to run around like a loony in most of the boss encounters, that being said you can still manage to maintain DPS, again its all down to the person playing and how good they are.
    (1)

  7. #47
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shampooo View Post
    lets go ahead and give everyone max tp and infinte mp since those are also "inconveniences" lol...
    Let's not because they are a more strategic and logical resource management system, unlike stamina.
    (1)

  8. #48
    Player

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    Mar 2011
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    837
    Quote Originally Posted by Jinko View Post
    I don't see what DPS has to do with it, even in WoW you have auto-attack and you are required to run around like a loony in most of the boss encounters, that being said you can still manage to maintain DPS, again its all down to the person playing and how good they are.
    People don't realize that there is more than just "tank-and-spank" XD
    (0)

  9. #49
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rentahamster View Post
    Let's not because they are a more strategic and logical resource management system, unlike stamina.
    sigh* sarcasm there lol....
    (0)

  10. #50
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    wow is wow, no offense, but i havent played wow enough to know the upsides and downsides to thier systems, and i dont know how the skills and monsters are built to make those systems work. Whats good for wow, does not translate to whats good here, but one thing, i dont think every class in wow has a tp mechanic, i heard its based more on cooldowns, limiting skills based on tp means you have to be hitting the monsters. that right there is a huge difference.
    (0)

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