
Originally Posted by
Rentahamster
Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.
Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.
It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?
To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.
Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.
Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.
If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.