I find it confusing that people are arguing PAL CD's are actually worse than WAR CD's.
Paladins have unequivocaly better CD's.
20% damage reduction
40% damage reduction
60% bonus block
Invulnerability
30% healingreceived
20% increased defense
25% physical damage to HP
(and that's not counting awareness).
War CD's have better uptime for them. But the problem is they aren't remotely as effective. Bulwark is leaps and bounds ahead of bloodbath which just ends up being ~600-800 healing over 30 seconds at best.
The biggest issue is, imo, if you look at everything a WAR gets from 40 to 50, and everything a PAL gets from 40-50, the discrepancy is huge.
WAR's get too many relatively worthless skills: Holmgang, Steel Cyclone, Improved Maim, and Vengeance. It's just too many skills which do nearly nothing to help you tank at all, or really do anything else for that matter. WAR caps out on defensive CD's at about level 34/44. PAL get them all the way to 50.
It's not even just about the fact that paladins have stronger damage reduction. They have far stronger mitigation overall because of the way WAR skills fall off at 40. If Any of our skills past 40 had any defensive use whatsoever (even self healing) it would probably be more even.
Ultimately there is no real excuse for having as many blatantly worthless skills as WAR's have.

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