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Thread: The Monk Temple

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  1. #1
    Player
    Git's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Jinja Jiang
    World
    Cactuar
    Main Class
    Pugilist Lv 24
    So, I had a few ideas about the monk class, curious everyones thoughts. In other games I've played, if you have a stackable buff IE greased lightening every time there is a new stack the timer starts over. However, in other games if the timer reached 0 it would only lose a stack, timer goes down again another stack. I've also seen in games if the timer goes down you lose a stack and have half the timer lose another stack, half of that timer another. I am curious what everyone thinks? I have no trouble maintaining full GL in my normal rotation, but ya get a bad tank, a conj who likes to use that knock back move, or just a fight with bad mechanics for a monk and it kills our GL. I am sure this is easier to maintain once we get Perfect balance, but still we have to maintain positioning and a strict rotation of stances while keeping temp buffs up, and sprinkling in dots here and there, all doable and fun, but maybe just a little more slack with timers would be nice.

    discuss
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  2. #2
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Git View Post
    discuss
    Whats there to discuss? Most people will agree with you but I don't mind the full stack drop but GL last 15 sec but if they really cared 20sec would be nice.
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