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Thread: The Monk Temple

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  1. #1
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by kataly View Post
    A seemingly knowledgeable PUG wrote this: http://ffxivrealm.com/guides/monk-dps-guide-v2.14/

    In it, he states: Could be used if you cannot do your rotation for some reason and if you can go behind target. But overall it is not worth the global cooldown, since your rotation all in all deals more damage.
    But the main reason, why it is bad to use is not the lack in damage (which will not be true any longer if you have enough crit and haste) but the high TP amount.
    I don't understand the point, i use Impulsive Drive only when i'm full staked without running out of them, and since it deals more damage than any other skill i can't see why i shouldn't use it.Is not like i'm not doing my combo for impulsive drive, i just have time for some additional skill before restart my rotation to deal more damage, i also never had TP problem, i don't eaven look at them, maybe it will be different once capped the level but for now is just impossibile to run out of tp.I'm lvl 43 anyway, since that build is based on a lvl 50 maybe i will have somethin better than impulsive drive to put on my rotation, but for now i really like it, today with the duble Impulsive Drive i did 264 and 243 in a row wich are my best crits so far.
    Once again sorry for my english.
    (0)

  2. #2
    Player
    Almalexia's Avatar
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    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    I don't understand the point, i use Impulsive Drive only when i'm full staked without running out of them, and since it deals more damage than any other skill i can't see why i shouldn't use it[...].I'm lvl 43 anyway, since that build is based on a lvl 50 maybe i will have somethin better than impulsive drive to put on my rotation, but for now i really like it, today with the duble Impulsive Drive
    Every Bootshine is a crit when you stick to your rotation, which will do more damage than Impulse Drive (but less damage than a crit ID).
    Here's an 8-step simulation, assuming a single target and ideal execution:

    [With Impulse Drive]
    ID>ID>Snap>Boot>Twin>ID>ID>Snap = 1415
    180 180 180 195 140 180 180 180

    [Without Impulse Drive]
    Snap>Boot>Twin>Snap>Boot>True>Snap>Boot = 1415
    180 195 140 180 195 150 180 195


    In 8 steps, you gain nothing using Impulse Drive over your standard rotation unless your IDs crit. However, if you need to reapply ToD or perform any other cooldown action, you will end up sacrificing an ID or risk losing GL.

    Looking at a 16-step simulation:

    [With Impulse Drive]
    ID>ID>Snap>Boot>Twin>ID>ID>Snap>Boot>Twin>ID>ID>Snap>Boot>Twin>ID = 2805
    180 180 180 195 140 180 180 180 195 140 180 180 180 195 140 180

    [Without Impulse Drive]
    Snap>Boot>Twin>Snap>Boot>True>Snap>Boot>Twin>Snap>Boot>True>Snap>Boot>Twin>Snap = 2775
    180 195 140 180 195 150 180 195 140 180 195 150 180 195 140 180


    Including GL buildup, this will be somewhere around the 60-second mark. You can see ID pulls slightly ahead. Note that you will have to use Twin Snakes in your rotation every time in order to maintain its bonus. At lv.50 this will also apply to Dragon Kick--except Dragon Kick doesn't get a free crit and won't do as much direct damage as Bootshine.

    Let's consider a 20-step simulation at lv.50:

    [With Impulse Drive]
    ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin = 3320
    180 180 180 150 140 180 180 180 150 140 180 180 180 150 140 180 180 180 150 140

    [Without Impulse Drive]
    Snap>DK>Twin>Snap>Boot>True>Snap>DK>Twin>Snap>Boot>True>Snap>DK>Twin>Snap>Boot>True>Snap>DK>Twin = 3455
    180 150 140 180 195 150 180 150 140 180 195 150 180 150 140 180 195 150 180 150 140


    At 20 steps with DK involved, the potency of a pure MNK rotation is higher while maintaining DK/TS damage bonuses. This is before we even consider things like ToD.

    tl;dr
    Prior to lv.50, any extra damage you get from mixing Impulse Drive into your rotation is marginal at best. It is also extremely risky and occupies GCD you could spend on other cooldown skills. Once you are lv.50, there is no point in using ID at all.
    (2)
    Last edited by Almalexia; 08-29-2013 at 03:29 PM. Reason: Cleaned up this post.

  3. #3
    Player
    Jarinolde's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I don't know about you, but I don't see how you'll have room for Impulse Drive at 50. You'll always want to pick up Blood for Blood, Invigorate and Mercy Stroke. Bloodbath is a nice skill to have to help offset Blood for Blood's major drawback, and Feint is good because it doesn't require you to dodge something to activate (unlike Haymaker) yet also allows you to refresh the slow without having to let it drop off first.
    (0)

  4. #4
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jarinolde View Post
    I don't know about you, but I don't see how you'll have room for Impulse Drive at 50. You'll always want to pick up Blood for Blood, Invigorate and Mercy Stroke. Bloodbath is a nice skill to have to help offset Blood for Blood's major drawback, and Feint is good because it doesn't require you to dodge something to activate (unlike Haymaker) yet also allows you to refresh the slow without having to let it drop off first.
    That's for sure, but is not like i can spam these skills, Blood for Blodd -> 80 sec, Mercy Stroke ->90 (and only with the boss is below 20%) Bloodbath ->90 and anyway they don't share the gcd, so i can just use them while my main rotation is on cd without losing time or just some milliseconds.Anyway u'r right, i don't think that i will use impulsive drive as much as i'm doing right now since there are a lots of stuff to do, but i'll use it everytime i have some time for it without running out of staks and dots.
    (0)

  5. #5
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jarinolde View Post
    I don't know about you, but I don't see how you'll have room for Impulse Drive at 50. You'll always want to pick up Blood for Blood, Invigorate and Mercy Stroke. Bloodbath is a nice skill to have to help offset Blood for Blood's major drawback, and Feint is good because it doesn't require you to dodge something to activate (unlike Haymaker) yet also allows you to refresh the slow without having to let it drop off first.
    Doesn't Bloodbath and Blood for Blood cancel each other out?
    I haven't tested it but I always assumed you trade 25% damage for the health you receive. So the two abilities would negate each other in terms of damage dealt.
    Am I wrong in that assumption?
    (0)

  6. #6
    Player
    Vies's Avatar
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    Aug 2013
    Posts
    86
    Character
    V'ies Nies
    World
    Leviathan
    Main Class
    Marauder Lv 48
    It's been a couple weeks since I leveled MRD for skills, so my memory could be fuzzy(not using it on mnk currently), but I don't remember it having a damage penalty.
    (0)

  7. #7
    Player
    FlixGodwind's Avatar
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    Aug 2013
    Posts
    3
    Character
    Flix Godwind
    World
    Coeurl
    Main Class
    Pugilist Lv 22
    I would have to say Pugilist is my fav. class to start. I tried others but nothing sticks like a good combo and just some face bashing with the fist. I started my guy a couple days ago, cause I didnt feel like playing with my gladiator. A tanker is not a role for me hahahaha.
    (0)

  8. #8
    Player
    Saiko689's Avatar
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    Aug 2013
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    2
    Character
    Heishiro Mitsurugi
    World
    Balmung
    Main Class
    Pugilist Lv 50
    So far I am loving the changes to monk but I was wondering what happened to Asuran fists? That was my favorite skill =(
    (0)

  9. #9
    Player
    Odiato's Avatar
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    Aug 2013
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    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    [With Impulse Drive]
    ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin = 3320
    180 180 180 150 140 180 180 180 150 140 180 180 180 150 140 180 180 180 150 140
    That's true, but u always considered Impulsive Drive as a clean hit.

    ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin = 3500
    270 270 180 150 140 180 180 180 150 140 180 180 180 150 140 180 180 180 150 140

    In this rotation there are 8 Impulsive Drive, and only with 2 crits u exeed the damage of the rotation without them, and with Internal Release is not hard at all.
    Like i said before i really belive that at lvl 50 i won't just put them in every rotation since there are more stuff to do, i'm using impulsive drive only after the main skills if i have time to do so.
    Anyway i'm still lvl 43 so i don't know the actual time i will have to use impulsive drive in my final rotation, i'll see if it will be worth it or not.
    (0)

  10. #10
    Player
    Almalexia's Avatar
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    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    That's true, but u always considered Impulsive Drive as a clean hit.

    ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin = 3500
    270 270 180 150 140 180 180 180 150 140 180 180 180 150 140 180 180 180 150 140

    In this rotation there are 8 Impulsive Drive, and only with 2 crits u exeed the damage of the rotation without them, and with Internal Release is not hard at all.
    Like i said before i really belive that at lvl 50 i won't just put them in every rotation since there are more stuff to do, i'm using impulsive drive only after the main skills if i have time to do so.
    I don't have enough information about Internal Release to speculate how it would work in a simulation--is it raw 30% more critical hit rate? Is it 30% more than your current chance? Does it add 30% more to the critical hit rate in your status menu?

    Regardless, a critical hit from ID is not guaranteed. And without an ID crit, ID won't pull significantly ahead of a standard MNK rotation. A Bootshine crit will always do more than an ID non-crit, and a Bootshine crit is guaranteed.

    Impulse Drive is not useless, but it is very risky. Between crit chance, the possibility of missing the rear attack bonus (hate shift, mob moving), and working in other MNK skills on the fly, you are walking a tightrope - and there's no significant payoff for success.
    (0)

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