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  1. #11
    Player
    RemiRoss's Avatar
    Join Date
    Mar 2012
    Posts
    39
    Character
    Rae Allant
    World
    Behemoth
    Main Class
    Lancer Lv 52
    Alot of people don't seem to understand that making money by selling things on the Market Board is not Gil generation. There is no money being generated there, there's actually money being taken out of the economy because of the taxes. People are seeing that the gil sinks are currently much greater than the gil that can be generated by a level 50 character. Eventually the gil will run out, it doesn't matter how many belts you put on the market board.

    I saw someone in an earlier thread suggest mobs in dungeons have a chance of dropping Allagen pieces. I feel like that would be the strongest play, without taking things too far.
    (17)

  2. #12
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Syfin View Post
    Can you provide numbers so that I cam edit the first post?
    Not easily. XD I know some of the early dungeons gave me a 200 gil reward for helping a first-timer... I assume it varies by dungeon, and the bonus seems to stop in the 40s?
    Level 40 Guildhests give 240 gil for completion after the first win (Maybe more for speed?), and one can be done in a couple minutes.
    FATEs tend to give... What, 80-100 gil? At least the higher ones. Considering how many people are doing nothing but spamming them to 50, that's a lot of gil being introduced.
    And of course, NPCing junk is random. I might get a junk piece of armor I NPC for 70-100g, or mats I don't want to hold onto for 1-7 gil.

    Dungeons also introduce more gil via currency, but that's not entirely reliable.
    Quests give a lot of easy gil, and I know some people are creating more than one character due to this fact.
    And... As much as I hate RMT, they do bring in gil to the world.
    (0)

  3. #13
    Player
    Boohiss's Avatar
    Join Date
    Apr 2012
    Posts
    47
    Character
    Boo Hiss
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    They had mentioned that they would look into daily quests that are repeatable. If they do indeed go that route, they rewards should be made big enough to cover basic daily costs of repair. I would personally suggest a handful of quests that would net about 10k total and take around an hour total to do at most.
    (0)

  4. #14
    Player
    tukuiPat's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Vahlrin Ur
    World
    Behemoth
    Main Class
    Ninja Lv 60
    it's perfectly fine as is. If you're spending more Gil then you're earning, you got some problems then O_o, I don't run out of Gil unless I am literally spamming teleport.
    (5)

  5. #15
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TrystWildkey View Post
    *sigh*

    That's kinda the point here, this is a game, not real life where you have to work at a job you hate just so you can do a few things you like. We don't want everything handed to us, nor do we want to spend more time gathering up gil so we can repair our gear after we do the dungeon runs we actually WANT to do. We are looking for a balance. A way to afford repairs after dungeon runs without spending most of our game time figuring out how to get gil.

    Oh, and for the earlier comment about repairs via players costing less, but only fractionally so, I don't know about my fellow crafters, but if my friends and ls/fc mates need repairs, I didn't charge anything in 1.0, as long as they had the dark matter. Perhaps I should also have added that SE should make dark matter drops/gatherable again.
    I'd like to add that you can't repair other peoples gear anymore. Once the gear is soulbound to one character a different character cannot repair it.
    (0)

  6. #16
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by tukuiPat View Post
    it's perfectly fine as is. If you're spending more Gil then you're earning, you got some problems then O_o, I don't run out of Gil unless I am literally spamming teleport.
    Once you achieve level 50 and completed the one time quests, you will have a better understanding
    (11)

  7. #17
    Player
    Egonomics's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Belit Chastillon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neasa View Post
    Stuff
    All of these things, except quests and SOME leves (mostly tradeleves and handing out self-farmed HQ items) are a net loss to you as a player. Running dungeons costs me more gil than I can make in one run, and I can't sell any of the gear to vendors in endgame dungeons.

    So everything you listed? Gil sinks because of repair costs incurred.

    I've said it before and I'll say it again, this is a major problem and it needs to be addressed very soon.
    (4)

  8. #18
    Player
    jmdatcs's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Roscoe Ludovico
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    The high level gathering raw materials, wind cluster, for example, vendor for 50gil. That's 4950 a stack.

    Lower level ones, electrum ore (lv 43, 11 gil) and mythril ore (lv 34, 8 gil), for example, will also pull in good gil while leveling.

    Those are vendor prices. Money into the game, not transfer.

    You might be right but we'll have to wait for the economy to stabilize before SE makes any decision about upping gil generation.

    You don't want to farm? Tough shit. I don't either, but I also don't want to be broke with broke gear and gathering is part of the game.
    (7)

  9. #19
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by jmdatcs View Post
    The high level gathering raw materials, wind cluster, for example, vendor for 50gil. That's 4950 a stack.

    Lower level ones, electrum ore (lv 43, 11 gil) and mythril ore (lv 34, 8 gil), for example, will also pull in good gil while leveling.

    Those are vendor prices. Money into the game, not transfer.

    You might be right but we'll have to wait for the economy to stabilize before SE makes any decision about upping gil generation.

    You don't want to farm? Tough shit. I don't either, but I also don't want to be broke with broke gear and gathering is part of the game.
    How long does it take to make a stack worth 4950? I will add this to the list if it is not a major time sink, as the majority of players will not or cannot give the much time and still enjoy the game.
    (0)

  10. #20
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    Ok you are talking about NPC vendoring high level gathering mats...

    I sell my stuff on the market and make way more.

    Ive barely touched crafting/gathering and have made good money on it.

    If you refuse to craft or gather try selling all that worthless junk you just NPC away...you might be surprised what others will pay for it.

    Also, consider selling your shards, people pay big for them bulk, and if you don't craft they just sit there on your last page in your inventory and collect dust.

    There are PLENTY of ways to make gil. they just don't hand it to you on a platter..well actually they kind of do.
    (1)

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