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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EdwinLi View Post
    currently now the best way to get gil without selling items to others is Leve 45 to 49 Gathering quests

    The +25% bonus boost to gathering leve reward from the level 45 to 49 leves easily provides 800 gil to 1000 gil per leve.
    How do you get this bonus? I am thinking about lvling a gathering class and I wonder if this is worth it.
    (0)

  2. #2
    Player
    Draemos's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Chaste Draconnis
    World
    Exodus
    Main Class
    Conjurer Lv 50
    Level 50 dungeon coffers should drop silver tokens with a low(ISH) chance for gold. They currently drop bronze for some dumb reason, even though lower level dungeons often drop silver.
    (3)

  3. #3
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    • Mobs that actually drop a decent amount of gil.
    • Vendors that actually pay a decent price for stuff sold to them.
    • Payout for running dungeons or just doing option one and fixing trash mob loot.
    • Increasing gil amounts rewarded from fates and levequests. Base the reward amount off the level of quest or fate.
    (0)
    Remember, you're unique... just like everyone else.

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersomething View Post
    • Increasing gil amounts rewarded from fates and levequests. Base the reward amount off the level of quest or fate.
    No, no, no, a thousand times NO. FATE already provide far too great a reward in terms of XP, and seals, don't add gil to that list. The FATE grind parties are killing playability in the game right now in certain zones, and players who level through FATE grind have no idea how to play their class at high levels, nor do they have the gear. Increase the rewards from Dungeons by all means, and decrease the XP and seal rewards on FATE to something more proportionate to the level of the FATE. Basically do something to encourage players to run their Leves and run more dungeons. This is an MMORPG, and yet players are treating it as single player by grinding levels in FATE in order to power level their class/job. Whatever happened to playing together? Yeah, I know FATE are multi-player, but when you have a hard time seeing the target, never mind other players, the multi-player aspect of FATE disappears into a blind grind for XP and seals.
    (2)

  5. #5
    Player
    Redsock's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Red Sock
    World
    Adamantoise
    Main Class
    Archer Lv 70
    They need to just increase the gil drop for killing mobs. 1 gil per mob level, double it for 4man bosses and quad it for 8man bosses. Then divide the total by the amount of players in group.

    Problem Solved.
    (2)

  6. #6
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    How bout just have mobs drop a small amount? Im ok with that. Or just humanoid mobs if your griping about where monsters hide gil.
    (1)


    I'm the Bloodgaru Queen.

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    63
    MY Solution!

    Every person in my blackballed gil seller page needs to loose all their money and have it passed over to all of us, collectively.

    Remember, they wouldn't be there unless people bought their money, they wouldn't need to buy their money if people would have normal prices for normal items. Materia 3 & 4 for gladiator. 700,000 gil? My current, gil 63,000 from quests and fates.
    Cause and effect.

    The likelyhood of me starting or finishing relic's from purchased gil or any other artificial bs method 0%.
    (2)
    Last edited by Strelnikov; 10-03-2013 at 10:49 PM.

  8. #8
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Strelnikov View Post
    MY Solution!

    Every person in my blackballed gil seller page needs to loose all their money and have it passed over to all of us, collectively.
    Wont work. The players sending you tells are usually normal player accounts who were either hacked, or tricked into "power leveling". These are not the accounts that actually have the gil, but are usually the ones getting banned. Unless we can get people who actually utilize gil sellers to turn in those accounts who send them the actual gil, its pointless. Now, this will never happen, because buying gil gets the same punishment as selling it. So what is happening in this case is hacked accounts and buyers are getting banned, sellers remain free to sell.
    (0)

  9. #9
    Player
    AzuraWinters's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Azura Uzuki
    World
    Leviathan
    Main Class
    Rogue Lv 80
    Imo, the amount of gil generated is good enough.

    In the last mmo, easily 1 billion coins were being injected in the market easily. That's still happening, and guess what happened? Everything is more expensive, some people have almost no coins, and others are like in-game versions of Bill Gates.

    Atm, we get money though leves, and quest. That's more than enough. Why do we need to have 1 million coins if our buying power is going to be the same anyway. If you want to make money, go gather mats, or craft and sell.
    (1)

  10. #10
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AzuraWinters View Post
    Imo, the amount of gil generated is good enough.

    In the last mmo, easily 1 billion coins were being injected in the market easily. That's still happening, and guess what happened? Everything is more expensive, some people have almost no coins, and others are like in-game versions of Bill Gates.

    Atm, we get money though leves, and quest. That's more than enough. Why do we need to have 1 million coins if our buying power is going to be the same anyway. If you want to make money, go gather mats, or craft and sell.
    The answer to this question, and the real elephant in the room, is that the game's biggest gil sink to date (i.e. housing) is getting introduced with patch 2.1, and VERY few have anywhere near the gil that's going to be required. That's why has those of use who have no real problems generating PERSONAL gil are alarmed: while we have enough to buy these gil sinks, it's going to dramatically hurt the economy and slow down the market boards when those gil sinks come online if something isn't fixed before that happens.
    (0)

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