Results 1 to 10 of 304

Dev. Posts

Hybrid View

  1. #1
    Player
    Sentinel's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Sentinel Guardian
    World
    Ultros
    Main Class
    Gladiator Lv 50
    WoW Devs are coming to the conclusion that lots of things to do and mash quickly does not equal skill or fun. Why would this game go into a design that has proven to be a problem even in a game like WoW. It is a bad idea to do this, WoW's Lead designer is actively trying to put an end to this very same issue. This game adds strategy to the GCD system, since you can time CDs properly to get better bang for the buck. The combat is not an issue, please don't make the Devs waste time on it.
    (1)

  2. #2
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sentinel View Post
    WoW Devs are coming to the conclusion that lots of things to do and mash quickly does not equal skill or fun. Why would this game go into a design that has proven to be a problem even in a game like WoW. It is a bad idea to do this, WoW's Lead designer is actively trying to put an end to this very same issue. This game adds strategy to the GCD system, since you can time CDs properly to get better bang for the buck. The combat is not an issue, please don't make the Devs waste time on it.
    I assure you that they are not concluding anything of what you are saying. Those are your conclusions.
    A fast and skillful combat system is the pinnacle of MMO game design. A slow combat system bores the player and makes him stop playing. Its a very simple premise really. Not everyone is into grinding, you know.
    (0)

  3. #3
    Player
    Howitzer's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    The Howitzer
    World
    Malboro
    Main Class
    Gladiator Lv 33
    Quote Originally Posted by Nemmar View Post
    A fast and skillful combat system is the pinnacle of MMO game design. A slow combat system bores the player and makes him stop playing.
    I've been playing MMOs since EQ and UO in 97 and every major MMO since then. The best gaming experiences I can recall were from MMOs that had a longer GCD and/or longer times on skills. The reason for that is strategy and thinking ahead of time on what you plan to do next to counter whatever something or someone did. With theme park games like Warcraft they did away with consequence and made it a spam-fest where thought was almost entirely removed except for the complex mechanics involved around mostly movement during end-game raid content. The rest was just carpel tunnel syndrome waiting to happen.

    FFXIV, while it has its issues, has a very old-school feel to it in regards to combat- and that's a very good thing. I wouldn't change a single thing about it except for the fucking terrible tab targeting system.
    (1)

    www.fusion-guild.org
    Malboro Server: 'The Howitzer'
    Guild: Rerolled (Error 1017)

  4. #4
    Player Nica's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Nica Valca
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Howitzer View Post
    I've been playing MMOs since EQ and UO in 97 and every major MMO since then. The best gaming experiences I can recall were from MMOs that had a longer GCD and/or longer times on skills. The reason for that is strategy and thinking ahead of time on what you plan to do next to counter whatever something or someone did. With theme park games like Warcraft they did away with consequence and made it a spam-fest where thought was almost entirely removed except for the complex mechanics involved around mostly movement during end-game raid content. The rest was just carpel tunnel syndrome waiting to happen.

    FFXIV, while it has its issues, has a very old-school feel to it in regards to combat- and that's a very good thing. I wouldn't change a single thing about it except for the fucking terrible tab targeting system.
    What can you say? WoW kiddies doesn't know any better. I find it hilarious and sad that button-smashing is considered the "pinnacle" now.
    (3)

  5. #5
    Player
    Devilair's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Air Bearstrom
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nemmar View Post
    I assure you that they are not concluding anything of what you are saying. Those are your conclusions.
    A fast and skillful combat system is the pinnacle of MMO game design. A slow combat system bores the player and makes him stop playing. Its a very simple premise really. Not everyone is into grinding, you know.
    Nobody reached that yet then, and the closest thing i can think is GW2 system, which is a massive failure.
    (0)

  6. #6
    Player
    Synvul's Avatar
    Join Date
    May 2011
    Posts
    15
    Character
    Neoma Darque
    World
    Famfrit
    Main Class
    Fisher Lv 22
    Quote Originally Posted by Nemmar View Post
    I assure you that they are not concluding anything of what you are saying. Those are your conclusions.
    A fast and skillful combat system is the pinnacle of MMO game design. A slow combat system bores the player and makes him stop playing. Its a very simple premise really. Not everyone is into grinding, you know.
    This made me laugh so very hard. I will be chuckling all evening after reading this. Button smasher over a game that doesn't have active dodge abilities but require re-positioning the character model for selection of abilities that require knowing if one needs to swing or switch targets or use a multiple target ability. That can be done with a button smasher but really doesn't feel like it takes much skill. If I want button smasher then I go play FPS as that is where GCD can really hurt. The time it takes to reload makes all the difference on killing that tank before they run you over.
    (1)