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  1. #1
    Player
    homunyan's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sizha Akhabila
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I think if anything the GCD could do with being a little slower, I like the strategic elements present when you actually have to think about every move. Also I think animation lock should be kept, letting people use multiple skills or cast multiple spells simultaneously is just stupid.
    (0)

  2. #2
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by homunyan View Post
    I think if anything the GCD could do with being a little slower, I like the strategic elements present when you actually have to think about every move. Also I think animation lock should be kept, letting people use multiple skills or cast multiple spells simultaneously is just stupid.
    Really? You need to think about your decision after you have done your rotation hundreads of times? Do you dislike learning that much?
    I swear... the lack of vision is astouding. This game is not turn based. That is not an ATB bar. An ATB bar depends on your stats and works in a design where you have 3 or 4 characters so you can focus on different strategies on each one, not when you only have one character. This is why the Final Fantasy brand is in the state it is... because some people just eat anything up.

    Theres other MMO's in the market. We are not in a little FF bubble here. The game will never get competitive with this kind of feedback.
    (1)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by homunyan View Post
    I think if anything the GCD could do with being a little slower, I like the strategic elements present when you actually have to think about every move. Also I think animation lock should be kept, letting people use multiple skills or cast multiple spells simultaneously is just stupid.
    Many of the fights and soloing situations I find myself in wouldn't be manageable with animation lock. The adjudicator alone would be far more difficult, and primals would require a crystal ball for mages. Do a healer limit break during these fights and you can see where it can go wrong.

    These fight mechanics simply do not allow for many animation locks.
    (0)
    Last edited by Kallera; 09-06-2013 at 09:26 PM.